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ARBDepthFillProgram.cpp
66 lines (48 loc) · 1.4 KB
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ARBDepthFillProgram.cpp
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#include "ARBDepthFillProgram.h"
#include "../GLProgramFactory.h"
#include "debugging/gl.h"
namespace render
{
/* CONSTANTS */
namespace {
const char* DEPTHFILL_VP_FILENAME = "zfill_vp.glp";
const char* DEPTHFILL_FP_FILENAME = "zfill_fp.glp";
}
void ARBDepthFillProgram::create()
{
glEnable(GL_VERTEX_PROGRAM_ARB);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
// Create the vertex program
m_vertex_program = GLProgramFactory::createARBProgram(
DEPTHFILL_VP_FILENAME, GL_VERTEX_PROGRAM_ARB
);
// Create the fragment program
m_fragment_program = GLProgramFactory::createARBProgram(
DEPTHFILL_FP_FILENAME, GL_FRAGMENT_PROGRAM_ARB
);
glDisable(GL_VERTEX_PROGRAM_ARB);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
debug::assertNoGlErrors();
}
void ARBDepthFillProgram::destroy()
{
glDeleteProgramsARB(1, &m_vertex_program);
glDeleteProgramsARB(1, &m_fragment_program);
debug::assertNoGlErrors();
}
void ARBDepthFillProgram::enable()
{
debug::assertNoGlErrors();
glEnable(GL_VERTEX_PROGRAM_ARB);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, m_vertex_program);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_fragment_program);
debug::assertNoGlErrors();
}
void ARBDepthFillProgram::disable()
{
glDisable(GL_VERTEX_PROGRAM_ARB);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
debug::assertNoGlErrors();
}
}