/
SceneGraphInterface.cpp
169 lines (135 loc) · 4.59 KB
/
SceneGraphInterface.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
#include "SceneGraphInterface.h"
#include "imodel.h"
#include "scenelib.h"
#include "iselection.h"
#include "debugging/ScenegraphUtils.h"
#include "ModelInterface.h"
#include "BrushInterface.h"
#include "EntityInterface.h"
#include "PatchInterface.h"
namespace script
{
ScriptSceneNode::ScriptSceneNode(const scene::INodePtr& node) :
_node(node)
{}
ScriptSceneNode::~ScriptSceneNode()
{}
ScriptSceneNode::operator scene::INodePtr() const
{
return _node.lock();
}
void ScriptSceneNode::removeFromParent()
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
scene::removeNodeFromParent(node);
}
}
void ScriptSceneNode::addToContainer(const ScriptSceneNode& container)
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
scene::addNodeToContainer(node, container);
}
}
const AABB& ScriptSceneNode::getWorldAABB() const
{
scene::INodePtr node = _node.lock();
return node != NULL ? node->worldAABB() : _emptyAABB;
}
bool ScriptSceneNode::isNull() const
{
return _node.lock() == NULL;
}
ScriptSceneNode ScriptSceneNode::getParent()
{
scene::INodePtr node = _node.lock();
return node != NULL ? ScriptSceneNode(node->getParent()) : ScriptSceneNode(scene::INodePtr());
}
std::string ScriptSceneNode::getNodeType()
{
scene::INodePtr node = _node.lock();
return node != NULL ? getNameForNodeType(node->getNodeType()) : "null";
}
void ScriptSceneNode::traverse(scene::NodeVisitor& visitor)
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
node->traverse(visitor);
}
}
void ScriptSceneNode::traverseChildren(scene::NodeVisitor& visitor)
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
node->traverseChildren(visitor);
}
}
bool ScriptSceneNode::isSelected()
{
scene::INodePtr node = _node.lock();
if (node == NULL) return false;
ISelectablePtr selectable = scene::node_cast<ISelectable>(node);
return (selectable != NULL) ? selectable->isSelected() : false;
}
void ScriptSceneNode::setSelected(int selected)
{
scene::INodePtr node = _node.lock();
if (node == NULL) return;
ISelectablePtr selectable = scene::node_cast<ISelectable>(node);
if (selectable != NULL) {
selectable->setSelected(static_cast<bool>(selected));
}
}
void ScriptSceneNode::invertSelected()
{
scene::INodePtr node = _node.lock();
if (node == NULL) return;
ISelectablePtr selectable = scene::node_cast<ISelectable>(node);
if (selectable != NULL) {
selectable->setSelected(!selectable->isSelected());
}
}
ScriptSceneNode SceneGraphInterface::root()
{
return ScriptSceneNode(GlobalSceneGraph().root());
}
void SceneGraphInterface::registerInterface(py::module& scope, py::dict& globals)
{
// Expose the scene::Node interface
py::class_<ScriptSceneNode> sceneNode(scope, "SceneNode");
sceneNode.def(py::init<const scene::INodePtr&>());
sceneNode.def("addToContainer", &ScriptSceneNode::addToContainer);
sceneNode.def("removeFromParent", &ScriptSceneNode::removeFromParent);
sceneNode.def("getWorldAABB", &ScriptSceneNode::getWorldAABB, py::return_value_policy::reference);
sceneNode.def("isNull", &ScriptSceneNode::isNull);
sceneNode.def("getParent", &ScriptSceneNode::getParent);
sceneNode.def("getNodeType", &ScriptSceneNode::getNodeType);
sceneNode.def("traverse", &ScriptSceneNode::traverse);
sceneNode.def("traverseChildren", &ScriptSceneNode::traverseChildren);
sceneNode.def("setSelected", &ScriptSceneNode::setSelected);
sceneNode.def("invertSelected", &ScriptSceneNode::invertSelected);
sceneNode.def("isSelected", &ScriptSceneNode::isSelected);
// Add the "isModel" and "getModel" methods to all ScriptSceneNodes
sceneNode.def("isModel", &ScriptModelNode::isModel);
sceneNode.def("getModel", &ScriptModelNode::getModel);
// Add the "is/get" brush methods
sceneNode.def("isBrush", &ScriptBrushNode::isBrush);
sceneNode.def("getBrush", &ScriptBrushNode::getBrush);
// Add the "is/get" entity methods
sceneNode.def("isEntity", &ScriptEntityNode::isEntity);
sceneNode.def("getEntity", &ScriptEntityNode::getEntity);
// Add the "is/get" patch methods
sceneNode.def("isPatch", &ScriptPatchNode::isPatch);
sceneNode.def("getPatch", &ScriptPatchNode::getPatch);
py::class_<scene::NodeVisitor, SceneNodeVisitorWrapper> visitor(scope, "SceneNodeVisitor");
visitor.def(py::init<>());
visitor.def("pre", &scene::NodeVisitor::pre);
visitor.def("post", &scene::NodeVisitor::post);
// Add the module declaration to the given python namespace
py::class_<SceneGraphInterface> sceneGraphInterface(scope, "SceneGraph");
sceneGraphInterface.def("root", &SceneGraphInterface::root);
// Now point the Python variable "GlobalSceneGraph" to this instance
globals["GlobalSceneGraph"] = this;
}
} // namespace script