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AIVocalSetPropertyEditor.h
47 lines (36 loc) · 1.07 KB
/
AIVocalSetPropertyEditor.h
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#pragma once
#include <wx/event.h>
#include "ui/ientityinspector.h"
namespace ui
{
namespace
{
const std::string DEF_VOCAL_SET_KEY = "def_vocal_set";
}
class AIVocalSetPropertyEditor final :
public wxEvtHandler,
public IPropertyEditor
{
private:
// The top-level widget
wxPanel* _widget;
IEntitySelection& _entities;
ITargetKey::Ptr _key;
sigc::signal<void(const std::string&, const std::string&)> _sigKeyValueApplied;
public:
~AIVocalSetPropertyEditor() override;
AIVocalSetPropertyEditor(wxWindow* parent, IEntitySelection& entities, const ITargetKey::Ptr& key);
wxPanel* getWidget() override;
void updateFromEntities() override;
sigc::signal<void(const std::string&, const std::string&)>& signal_keyValueApplied() override;
static Ptr CreateNew(wxWindow* parent, IEntitySelection& entities, const ITargetKey::Ptr& key);
private:
void onChooseButton(wxCommandEvent& ev);
};
class AIVocalSetEditorDialogWrapper :
public IPropertyEditorDialog
{
public:
std::string runDialog(Entity* entity, const std::string& key) override;
};
} // namespace ui