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PropertyEditor.h
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PropertyEditor.h
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#pragma once
#include "ui/ientityinspector.h"
#include <wx/event.h>
#include <string>
#include <memory>
/* FORWARD DECLS */
class Entity;
class wxBitmap;
namespace ui
{
/**
* PropertyEditor shared pointer type.
*/
class PropertyEditor;
typedef std::shared_ptr<PropertyEditor> PropertyEditorPtr;
/**
* Base class for built-in PropertyEditor widgets.
*
* Derived classes should call setMainWdiget() to pass a smart pointer
* to this base class. The reference is then held by the base and
* destroyed along with it.
*/
class PropertyEditor :
public wxEvtHandler,
public IPropertyEditor
{
private:
// The main widget, should be set by the subclass using setMainWidget()
wxPanel* _mainWidget;
std::function<void()> _oneButtonPanelCallback;
protected:
// The selected entities we're working with
IEntitySelection& _entities;
sigc::signal<void(const std::string&, const std::string&)> _sigKeyValueApplied;
// Protected constructor
PropertyEditor(IEntitySelection& entities);
protected:
/**
* Subclasses should call this method after the editor widgets
* have been created. This base class will take responsibility
* of destroying this widget along with this class.
*/
void setMainWidget(wxPanel* widget);
/**
* greebo: Central method to assign values to the entit(ies) in question.
* This takes care of calling setKeyValue() on the selected entities
* as well as managing the UndoSystem.
*/
virtual void setKeyValue(const std::string& key, const std::string& value);
/**
* greebo: Convenience method to retrieve a keyvalue from the edited entity.
*/
virtual std::string getKeyValue(const std::string& key);
/**
* greebo: Since many property editors consists of a single browse button,
* the base class provides this convenience method.
*/
void constructBrowseButtonPanel(wxWindow* parent, const std::string& label,
const wxBitmap& bitmap);
// When using constructBrowseButtonPanel() subclasses should override this method to catch the event
virtual void onBrowseButtonClick() {}
private:
// wxWidgets callback when using the browse-button-panel design
void _onBrowseButtonClick(wxCommandEvent& ev);
public:
virtual ~PropertyEditor();
// IPropertyEditor implementation
wxPanel* getWidget() override;
void updateFromEntities() override
{}
sigc::signal<void(const std::string&, const std::string&)>& signal_keyValueApplied() override;
};
} // namespace