/
JumpToObjectTool.h
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/
JumpToObjectTool.h
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#pragma once
#include "imousetool.h"
#include "iscenegraph.h"
#include "iorthoview.h"
#include "i18n.h"
#include "../GlobalCameraWndManager.h"
#include "ObjectFinder.h"
namespace ui
{
class JumpToObjectTool :
public MouseTool
{
public:
const std::string& getName() override
{
static std::string name("JumpToObjectTool");
return name;
}
const std::string& getDisplayName() override
{
static std::string displayName(_("Jump to Object"));
return displayName;
}
Result onMouseDown(Event& ev) override
{
try
{
auto& camEvent = dynamic_cast<CameraMouseToolEvent&>(ev);
auto selectionTest = camEvent.getView().createSelectionTestForPoint(camEvent.getDevicePosition());
// Find a suitable target node
camera::ObjectFinder finder(*selectionTest);
GlobalSceneGraph().root()->traverse(finder);
if (finder.getNode())
{
// A node has been found, get the bounding box
auto found = finder.getNode()->worldAABB();
// Focus the view at the center of the found AABB
// Set the camera and the views to the given point
GlobalCameraManager().focusAllCameras(found.origin, camEvent.getView().getCameraAngles());
GlobalXYWndManager().setOrigin(found.origin);
}
return Result::Finished;
}
catch (std::bad_cast&)
{
}
return Result::Ignored; // not handled
}
Result onMouseMove(Event& ev) override
{
return Result::Finished;
}
Result onMouseUp(Event& ev) override
{
return Result::Finished;
}
};
} // namespace