/
scenelib.vcxproj.filters
95 lines (95 loc) · 3.24 KB
/
scenelib.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="scene">
<UniqueIdentifier>{7effd458-1286-4c86-a9c4-cd4922f14c82}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\libs\scene\InstanceWalkers.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\Node.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\TraversableNodeSet.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\SelectableNode.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\Traverse.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\LayerUsageBreakdown.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\ChildPrimitives.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\SelectionIndex.cpp">
<Filter>scene</Filter>
</ClCompile>
<ClCompile Include="..\..\libs\scene\ModelFinder.cpp">
<Filter>scene</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\libs\scene\InstanceWalkers.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\Node.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\TraversableNodeSet.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scenelib.h" />
<ClInclude Include="..\..\libs\selectionlib.h" />
<ClInclude Include="..\..\libs\scene\LayerValidityCheckWalker.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\BasicRootNode.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\SelectableNode.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\Traverse.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\LayerUsageBreakdown.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\ChildPrimitives.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\Clone.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\SelectionIndex.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\EntityBreakdown.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\ModelBreakdown.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\ShaderBreakdown.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\GroupNodeChecker.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\ModelFinder.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\Group.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="..\..\libs\scene\EntitySelector.h">
<Filter>scene</Filter>
</ClInclude>
</ItemGroup>
</Project>