/
NullModelNode.h
52 lines (38 loc) · 1.25 KB
/
NullModelNode.h
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#pragma once
#include "Bounded.h"
#include "irenderable.h"
#include "NullModel.h"
namespace model {
class NullModelNode;
typedef std::shared_ptr<NullModelNode> NullModelNodePtr;
class NullModelNode :
public scene::Node,
public SelectionTestable,
public ModelNode
{
private:
NullModelPtr _nullModel;
public:
// Default constructor, allocates a new NullModel
NullModelNode();
// Alternative constructor, uses the given nullModel
NullModelNode(const NullModelPtr& nullModel);
std::string name() const override;
Type getNodeType() const override;
// Accessor to the singleton instance
static NullModelNodePtr InstancePtr();
const IModel& getIModel() const override;
IModel& getIModel() override;
bool hasModifiedScale() override;
void testSelect(Selector& selector, SelectionTest& test) override;
void renderSolid(RenderableCollector& collector, const VolumeTest& volume) const override;
void renderWireframe(RenderableCollector& collector, const VolumeTest& volume) const override;
void setRenderSystem(const RenderSystemPtr& renderSystem) override;
std::size_t getHighlightFlags() override
{
return Highlight::NoHighlight; // never highlighted
}
// Bounded implementation
virtual const AABB& localAABB() const override;
};
} // namespace model