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changelog
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changelog
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darkradiant (2.6.0) bionic; urgency=medium
* 2.6.0 release for Bionic.
* This feature release is further improving on the Model Exporting
capabilities and introduces smaller features like a mapping time stopwatch
and the ability to define favourites in the Media Browser, making it more
convenient to work with a large number of materials.
-- Matthew Mott <orbweaver3d@gmail.com> Fri, 18 Jan 2019 20:17:22 +0000
darkradiant (2.0.2-2~vivid1) vivid; urgency=medium
* Entity list now shows entity names, and no longer crashes when an entity is
selected.
-- Matthew Mott <orbweaver3d@gmail.com> Thu, 24 Sep 2015 22:58:44 +0100
darkradiant (2.0.2-1~vivid1) vivid; urgency=medium
* 2.0.2 release for Vivid.
-- Matthew Mott <orbweaver3d@gmail.com> Fri, 28 Aug 2015 22:43:48 +0100
darkradiant (2.0.2) trusty; urgency=medium
* New upstream release.
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 12 Jan 2015 18:48:28 +0000
darkradiant (2.0.1-1~trusty1) trusty; urgency=medium
* Fix for crash/assertion when trying to show Add Property dialog.
* Added .game file for The Dark Mod standalone that does not include a base/
subdirectory.
* Various other bugfixes.
-- Matthew Mott <orbweaver3d@gmail.com> Wed, 24 Dec 2014 14:41:12 +0000
darkradiant (2.0.1~trusty2) trusty; urgency=low
* 2.0 series release for Linux, including the switch from GTK to wxWidgets.
* 2.0.1 contains numerous bug-fixes over the original 2.0 version.
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 17 Nov 2014 19:55:17 +0000
darkradiant (1.8.0~trusty1) trusty; urgency=low
* This release contains numerous bug and stability fixes as well as one new
feature for flooring objects. Some improvements have also been made to
better support different game types.
* Fix for patch mesh rendering on nVidia hardware with recent drivers.
-- Matthew Mott <orbweaver3d@gmail.com> Sat, 28 Jun 2014 10:02:35 +0100
darkradiant (1.7.3~raring1) raring; urgency=low
* Fixed progressive corruption of non-worldspawn brush geometry over multiple
save operations (#3272)
-- Matthew Mott <orbweaver3d@gmail.com> Sat, 02 Feb 2013 09:15:03 +0000
darkradiant (1.7.2~raring1) raring; urgency=low
* Fixed incorrect renaming of entities when importing a map (#2733).
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 22 Oct 2012 18:35:36 +0100
darkradiant (1.7.1~raring2) raring; urgency=low
* Fixed black render artifacts in model preview window (#2939).
* Fixed lighting view turning black when certain models are in view (#2969).
* Fixed crash on exit after changing view layout (#2954).
* Fixed sky box textures failing to render.
* Fixed inability to move vertices with arrow keys in camera view (#2938).
* Fixed crash after Save As in Particle Editor (now renamed to Copy to better
reflect its behaviour).
* Fixed crash in Readables editor if certain font resources were missing from
the mod assets tree.
* Re-designed model chooser allows control over visibility of model's
component materials.
* Improved performance of map loading and population of certain asset tree
views (#2987).
* Splitter position in certain dialogs is persistent.
* Linux build does not fail if GtkSourceView is not available, this is now an
optional dependency.
* Updated GTK and related library versions on Windows (#2945)
-- Matthew Mott <orbweaver3d@gmail.com> Sun, 13 May 2012 11:25:18 +0100
darkradiant (1.7.0.1~raring1) raring; urgency=low
* Fixed possible crash in displaying particle editor on Linux.
* Fixed failure to find user-local mod assets in (e.g.) ~/.doom3/darkmod
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 29 Nov 2011 19:51:12 +0000
darkradiant (1.7.0~raring1) raring; urgency=low
* 1.7.0 release.
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 14 Nov 2011 11:13:41 +0000