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DiffDoom3MapWriter.h
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DiffDoom3MapWriter.h
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#pragma once
#include "imapformat.h"
#include <map>
namespace gameconn
{
class DiffStatus;
/**
* Doom 3 map-patch writer for TheDarkMod hot reload / game connection feature.
*
* Creates plaintext representation of changes in .map file.
*/
class DiffDoom3MapWriter : public map::IMapWriter
{
const std::map<std::string, DiffStatus>* _entityStatuses = nullptr;
void writeEntityPreamble(const std::string& name, std::ostream& stream);
public:
DiffDoom3MapWriter();
void setStatuses(const std::map<std::string, DiffStatus>& entityStatuses);
void beginWriteMap(const scene::IMapRootNodePtr& root, std::ostream& stream) override;
void endWriteMap(const scene::IMapRootNodePtr& root, std::ostream& stream) override;
// Entity export methods
void beginWriteEntity(const IEntityNodePtr& entity, std::ostream& stream) override;
void endWriteEntity(const IEntityNodePtr& entity, std::ostream& stream) override;
void writeRemoveEntityStub(const std::string& name, std::ostream& stream);
// Brush export methods
void beginWriteBrush(const IBrushNodePtr& brush, std::ostream& stream) override;
void endWriteBrush(const IBrushNodePtr& brush, std::ostream& stream) override;
// Patch export methods
void beginWritePatch(const IPatchNodePtr& patch, std::ostream& stream) override;
void endWritePatch(const IPatchNodePtr& patch, std::ostream& stream) override;
};
}