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ConversationDialog.cpp
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ConversationDialog.cpp
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#include "ConversationDialog.h"
#include "i18n.h"
#include "iregistry.h"
#include "iundo.h"
#include "ieclass.h"
#include "imainframe.h"
#include "iscenegraph.h"
#include "string/string.h"
#include "wxutil/TreeModel.h"
#include "wxutil/dialog/MessageBox.h"
#include "RandomOrigin.h"
#include "ConversationEntityFinder.h"
#include "ConversationEditor.h"
#include <wx/panel.h>
#include <wx/button.h>
#include <wx/sizer.h>
#include <boost/format.hpp>
#include <iostream>
namespace ui
{
namespace
{
const char* const WINDOW_TITLE = N_("Conversation Editor");
const std::string CONVERSATION_ENTITY_CLASS = "atdm:conversation_info";
}
ConversationDialog::ConversationDialog() :
DialogBase(_(WINDOW_TITLE)),
_entityList(new wxutil::TreeModel(_convEntityColumns, true)),
_entityView(NULL),
_convList(new wxutil::TreeModel(_convColumns, true)),
_convView(NULL)
{
// Create the widgets
populateWindow();
FitToScreen(0.3f, 0.5f);
}
void ConversationDialog::populateWindow()
{
loadNamedPanel(this, "ConvDialogMainPanel");
wxPanel* entityPanel = findNamedObject<wxPanel>(this, "ConvDialogEntityPanel");
// Entity Tree View
_entityView = wxutil::TreeView::CreateWithModel(entityPanel, _entityList, wxDV_NO_HEADER);
entityPanel->GetSizer()->Add(_entityView, 1, wxEXPAND);
_entityView->AppendTextColumn("", _convEntityColumns.displayName.getColumnIndex(),
wxDATAVIEW_CELL_INERT, wxCOL_WIDTH_AUTOSIZE, wxALIGN_NOT, wxDATAVIEW_COL_SORTABLE);
_entityView->Connect(wxEVT_DATAVIEW_SELECTION_CHANGED,
wxDataViewEventHandler(ConversationDialog::onEntitySelectionChanged), NULL, this);
// Wire up button signals
_addEntityButton = findNamedObject<wxButton>(this, "ConvDialogAddEntityButton");
_addEntityButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onAddEntity), NULL, this);
_deleteEntityButton = findNamedObject<wxButton>(this, "ConvDialogDeleteEntityButton");
_deleteEntityButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onDeleteEntity), NULL, this);
_deleteEntityButton->Enable(false);
wxPanel* convPanel = findNamedObject<wxPanel>(this, "ConvDialogConversationPanel");
_convView = wxutil::TreeView::CreateWithModel(convPanel, _convList);
// Key and value text columns
_convView->AppendTextColumn("#", _convColumns.index.getColumnIndex(),
wxDATAVIEW_CELL_INERT, wxCOL_WIDTH_AUTOSIZE, wxALIGN_NOT, wxDATAVIEW_COL_SORTABLE);
_convView->AppendTextColumn(_("Name"), _convColumns.name.getColumnIndex(),
wxDATAVIEW_CELL_INERT, wxCOL_WIDTH_AUTOSIZE, wxALIGN_NOT, wxDATAVIEW_COL_SORTABLE);
_convView->Connect(wxEVT_DATAVIEW_SELECTION_CHANGED,
wxDataViewEventHandler(ConversationDialog::onConversationSelectionChanged), NULL, this);
convPanel->GetSizer()->Add(_convView, 1, wxEXPAND);
convPanel->Enable(false);
// Wire up button signals
_addConvButton = findNamedObject<wxButton>(this, "ConvDialogAddConvButton");
_addConvButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onAddConversation), NULL, this);
_addConvButton->Enable(false); // not enabled without selection
_editConvButton = findNamedObject<wxButton>(this, "ConvDialogEditConvButton");
_editConvButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onEditConversation), NULL, this);
_editConvButton->Enable(false); // not enabled without selection
_deleteConvButton = findNamedObject<wxButton>(this, "ConvDialogDeleteConvButton");
_deleteConvButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onDeleteConversation), NULL, this);
_deleteConvButton->Enable(false); // not enabled without selection
_clearConvButton = findNamedObject<wxButton>(this, "ConvDialogClearConvButton");
_clearConvButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onClearConversations), NULL, this);
_clearConvButton->Enable(false); // requires >0 conversations
// Boldify a few labels
makeLabelBold(this, "ConvDialogEntityLabel");
makeLabelBold(this, "ConvDialogConvLabel");
// Connect dialog buttons
findNamedObject<wxButton>(this, "ConvDialogCancelButton")->Connect(
wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onCancel), NULL, this);
findNamedObject<wxButton>(this, "ConvDialogOkButton")->Connect(
wxEVT_BUTTON, wxCommandEventHandler(ConversationDialog::onOK), NULL, this);
}
void ConversationDialog::save()
{
// Consistency check can go here
// Scoped undo object
UndoableCommand command("editConversations");
// Save the working set to the entity
for (conversation::ConversationEntityMap::iterator i = _entities.begin();
i != _entities.end();
++i)
{
i->second->writeToEntity();
}
}
void ConversationDialog::clear()
{
// Clear internal data
_entities.clear();
_curEntity = _entities.end();
// Clear the list boxes
_entityList->Clear();
_convList->Clear();
}
void ConversationDialog::refreshConversationList()
{
// Clear and refresh the conversation list
_convList->Clear();
_curEntity->second->populateListStore(*_convList, _convColumns);
// If there is at least one conversation, make the Clear button available
_clearConvButton->Enable(!_curEntity->second->isEmpty());
handleConversationSelectionChange();
}
void ConversationDialog::populateWidgets()
{
// First clear the data
clear();
// Use an ConversationEntityFinder to walk the map and add any conversation
// entities to the liststore and entity map
conversation::ConversationEntityFinder finder(
_entityList,
_convEntityColumns,
_entities,
CONVERSATION_ENTITY_CLASS
);
GlobalSceneGraph().root()->traverseChildren(finder);
updateConversationPanelSensitivity();
}
int ConversationDialog::ShowModal()
{
populateWidgets();
int returnCode = DialogBase::ShowModal();
if (returnCode == wxID_OK)
{
save();
}
return returnCode;
}
// Static command target
void ConversationDialog::ShowDialog(const cmd::ArgumentList& args)
{
// Construct a new instance, this enters the main loop
ConversationDialog* editor = new ConversationDialog;
editor->ShowModal();
editor->Destroy();
}
void ConversationDialog::updateConversationPanelSensitivity()
{
// Clear the conversations list
_convList->Clear();
wxDataViewItem item = _entityView->GetSelection();
if (item.IsOk())
{
// Get name of the entity and find the corresponding ConversationEntity in the map
wxutil::TreeModel::Row row(item, *_entityList);
std::string name = row[_convEntityColumns.entityName];
// Save the current selection and refresh the conversation list
_curEntity = _entities.find(name);
refreshConversationList();
// Enable the delete button and conversation panel
_deleteEntityButton->Enable(true);
findNamedObject<wxPanel>(this, "ConvDialogConversationPanel")->Enable(true);
_addConvButton->Enable(true);
}
else
{
// No selection, disable the delete button and clear the conversation panel
_deleteEntityButton->Enable(false);
// Disable all the Conversation buttons
findNamedObject<wxPanel>(this, "ConvDialogConversationPanel")->Enable(false);
_addConvButton->Enable(false);
_editConvButton->Enable(false);
_deleteConvButton->Enable(false);
_clearConvButton->Enable(false);
}
}
// Callback for conversation entity selection changed in list box
void ConversationDialog::onEntitySelectionChanged(wxDataViewEvent& ev)
{
updateConversationPanelSensitivity();
}
void ConversationDialog::onOK(wxCommandEvent& ev)
{
EndModal(wxID_OK);
}
void ConversationDialog::onCancel(wxCommandEvent& ev)
{
EndModal(wxID_CANCEL);
}
// Add a new conversations entity button
void ConversationDialog::onAddEntity(wxCommandEvent& ev)
{
// Obtain the entity class object
IEntityClassPtr eclass =
GlobalEntityClassManager().findClass(CONVERSATION_ENTITY_CLASS);
if (eclass)
{
// Construct a Node of this entity type
IEntityNodePtr node(GlobalEntityCreator().createEntity(eclass));
// Create a random offset
node->getEntity().setKeyValue(
"origin", RandomOrigin::generate(128)
);
// Insert the node into the scene graph
assert(GlobalSceneGraph().root());
GlobalSceneGraph().root()->addChildNode(node);
// Refresh the widgets
populateWidgets();
}
else
{
// conversation entityclass was not found
wxutil::Messagebox::ShowError(
(boost::format(_("Unable to create conversation Entity: class '%s' not found."))
% CONVERSATION_ENTITY_CLASS).str()
);
}
}
// Delete entity button
void ConversationDialog::onDeleteEntity(wxCommandEvent& ev)
{
// Get the Node* from the tree model and remove it from the scenegraph
wxDataViewItem item = _entityView->GetSelection();
if (item)
{
// Get the name of the selected entity
wxutil::TreeModel::Row row(item, *_entityList);
std::string name = row[_convEntityColumns.entityName];
// Instruct the ConversationEntity to delete its world node, and then
// remove it from the map
_entities[name]->deleteWorldNode();
_entities.erase(name);
// Update the widgets to remove the selection from the list
populateWidgets();
}
}
// Callback for current conversation selection changed
void ConversationDialog::onConversationSelectionChanged(wxDataViewEvent& ev)
{
handleConversationSelectionChange();
}
void ConversationDialog::handleConversationSelectionChange()
{
// Get the selection
_currentConversation = _convView->GetSelection();
if (_currentConversation.IsOk())
{
// Enable the edit and delete buttons
_editConvButton->Enable(true);
_deleteConvButton->Enable(true);
}
else
{
// Disable the edit and delete buttons
_editConvButton->Enable(false);
_deleteConvButton->Enable(false);
}
}
void ConversationDialog::onAddConversation(wxCommandEvent& ev)
{
// Add a new conversation to the ConversationEntity and refresh the list store
_curEntity->second->addConversation();
refreshConversationList();
}
void ConversationDialog::onEditConversation(wxCommandEvent& ev)
{
// Retrieve the index of the current conversation
wxutil::TreeModel::Row row(_currentConversation, *_convList);
int index = row[_convColumns.index].getInteger();
conversation::Conversation& conv = _curEntity->second->getConversation(index);
// Display the edit dialog, blocks on construction
ConversationEditor* editor = new ConversationEditor(this, conv);
editor->ShowModal();
editor->Destroy();
// Repopulate the conversation list
refreshConversationList();
}
void ConversationDialog::onDeleteConversation(wxCommandEvent& ev)
{
// Get the index of the current conversation
wxutil::TreeModel::Row row(_currentConversation, *_convList);
int index = row[_convColumns.index].getInteger();
// Tell the ConversationEntity to delete this conversation
_curEntity->second->deleteConversation(index);
// Repopulate the conversation list
refreshConversationList();
}
void ConversationDialog::onClearConversations(wxCommandEvent& ev)
{
// Clear the entity and refresh the list
_curEntity->second->clearConversations();
refreshConversationList();
}
} // namespace ui