/
Makefile.am
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Makefile.am
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libradiantcoredir = $(pkglibdir)
libradiantcore_LTLIBRARIES = libradiantcore.la
libradiantcore_la_CPPFLAGS = -DPKGLIBDIR='"$(pkglibdir)"' \
-DPKGDATADIR='"$(pkgdatadir)"' \
-DLOCALEDIR='"$(localedir)"' \
-DHTMLDIR='"$(htmldir)"' \
-I$(top_srcdir)/include \
-I$(top_srcdir)/libs \
$(LIBSIGC_CFLAGS) \
$(XML_CFLAGS) \
$(FTGL_CFLAGS)
libradiantcore_la_LIBADD = $(top_builddir)/libs/scene/libscenegraph.la \
$(top_builddir)/libs/wxutil/libwxutil.la \
$(top_builddir)/libs/xmlutil/libxmlutil.la \
$(top_builddir)/libs/math/libmath.la
libradiantcore_la_LDFLAGS = -module -avoid-version \
$(XML_LIBS) \
$(GLEW_LIBS) \
$(GL_LIBS) \
$(GLU_LIBS) \
$(JPEG_LIBS) \
$(PNG_LIBS) \
$(FTGL_LIBS) \
$(LIBSIGC_LIBS) \
$(FILESYSTEM_LIBS) \
$(DL_LIBS) \
$(INTL_LIBS) \
$(WX_LIBS) \
$(Z_LIBS)
libradiantcore_la_SOURCES = Radiant.cpp \
commandsystem/CommandSystem.cpp \
eclass/Doom3EntityClass.cpp \
eclass/EClassManager.cpp \
entity/ShaderParms.cpp \
entity/EntitySettings.cpp \
entity/KeyValueObserver.cpp \
entity/EntityNode.cpp \
entity/RotationMatrix.cpp \
entity/target/TargetManager.cpp \
entity/target/TargetLineNode.cpp \
entity/target/TargetKeyCollection.cpp \
entity/target/TargetKey.cpp \
entity/target/TargetableNode.cpp \
entity/light/Renderables.cpp \
entity/light/Light.cpp \
entity/light/LightNode.cpp \
entity/eclassmodel/EclassModelNode.cpp \
entity/RotationKey.cpp \
entity/NameKeyObserver.cpp \
entity/doom3group/Doom3GroupNode.cpp \
entity/doom3group/Doom3Group.cpp \
entity/NamespaceManager.cpp \
entity/generic/GenericEntity.cpp \
entity/generic/GenericEntityNode.cpp \
entity/speaker/SpeakerNode.cpp \
entity/speaker/SpeakerRenderables.cpp \
entity/Doom3Entity.cpp \
entity/ModelKey.cpp \
entity/KeyValue.cpp \
entity/curve/CurveCatmullRom.cpp \
entity/curve/Curve.cpp \
entity/curve/CurveEditInstance.cpp \
entity/curve/CurveNURBS.cpp \
entity/AngleKey.cpp \
entity/EntityModule.cpp \
filetypes/FileTypeRegistry.cpp \
filters/BasicFilterSystem.cpp \
filters/XMLFilter.cpp \
filters/XmlFilterEventAdapter.cpp \
fonts/FontLoader.cpp \
fonts/GlyphInfo.cpp \
fonts/GlyphSet.cpp \
fonts/FontManager.cpp \
grid/GridManager.cpp \
imagefile/BMPLoader.cpp \
imagefile/dds.cpp \
imagefile/ddslib.cpp \
imagefile/DDSImage.cpp \
imagefile/ImageLoader.cpp \
imagefile/JPEGLoader.cpp \
imagefile/PNGLoader.cpp \
imagefile/TGALoader.cpp \
log/COutRedirector.cpp \
log/LogFile.cpp \
log/LogStream.cpp \
log/LogStreamBuf.cpp \
log/LogWriter.cpp \
log/StringLogDevice.cpp \
map/algorithm/Models.cpp \
map/format/MapFormatManager.cpp \
map/namespace/ComplexName.cpp \
map/namespace/Namespace.cpp \
map/namespace/NamespaceFactory.cpp \
model/ModelCache.cpp \
model/ModelFormatManager.cpp \
model/NullModel.cpp \
model/NullModelNode.cpp \
modulesystem/ModuleLoader.cpp \
modulesystem/ModuleRegistry.cpp \
particles/ParticleDef.cpp \
particles/ParticleNode.cpp \
particles/ParticleParameter.cpp \
particles/ParticlesManager.cpp \
particles/RenderableParticle.cpp \
particles/RenderableParticleBunch.cpp \
particles/RenderableParticleStage.cpp \
particles/StageDef.cpp \
rendersystem/backend/glprogram/ARBBumpProgram.cpp \
rendersystem/backend/glprogram/ARBDepthFillProgram.cpp \
rendersystem/backend/glprogram/GenericVFPProgram.cpp \
rendersystem/backend/glprogram/GLSLBumpProgram.cpp \
rendersystem/backend/glprogram/GLSLDepthFillProgram.cpp \
rendersystem/backend/OpenGLShader.cpp \
rendersystem/backend/GLProgramFactory.cpp \
rendersystem/backend/OpenGLShaderPass.cpp \
rendersystem/LinearLightList.cpp \
rendersystem/OpenGLRenderSystem.cpp \
rendersystem/RenderSystemFactory.cpp \
rendersystem/debug/SpacePartitionRenderer.cpp \
scenegraph/SceneGraph.cpp \
scenegraph/Octree.cpp \
scenegraph/SceneGraphFactory.cpp \
settings/Game.cpp \
settings/GameManager.cpp \
settings/LanguageManager.cpp \
settings/PreferencePage.cpp \
settings/PreferenceSystem.cpp \
shaders/CameraCubeMapDecl.cpp \
shaders/textures/GLTextureManager.cpp \
shaders/textures/TextureManipulator.cpp \
shaders/CShader.cpp \
shaders/Doom3ShaderLayer.cpp \
shaders/Doom3ShaderSystem.cpp \
shaders/MapExpression.cpp \
shaders/ShaderExpression.cpp \
shaders/ShaderLibrary.cpp \
shaders/ShaderTemplate.cpp \
shaders/TableDefinition.cpp \
skins/Doom3SkinCache.cpp \
undo/UndoSystem.cpp \
vfs/DeflatedInputStream.cpp \
vfs/DirectoryArchive.cpp \
vfs/Doom3FileSystem.cpp \
vfs/Doom3FileSystemModule.cpp \
vfs/ZipArchive.cpp \
xmlregistry/RegistryTree.cpp \
xmlregistry/XMLRegistry.cpp