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StaticModelNode.cpp
195 lines (159 loc) · 4.75 KB
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StaticModelNode.cpp
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#include "StaticModelNode.h"
#include "StaticModelSurface.h"
#include "ivolumetest.h"
#include "ishaders.h"
#include "iscenegraph.h"
#include "ifilter.h"
#include "imap.h"
#include "imodelcache.h"
#include "math/Frustum.h"
#include "generic/callback.h"
#include <functional>
namespace model {
// greebo: Construct a new StaticModel instance, we re-use the surfaces only
StaticModelNode::StaticModelNode(const StaticModelPtr& picoModel) :
_model(new StaticModel(*picoModel)),
_name(picoModel->getFilename())
{
// Update the skin
skinChanged("");
}
StaticModelNode::~StaticModelNode()
{}
void StaticModelNode::onInsertIntoScene(scene::IMapRootNode& root)
{
_model->connectUndoSystem(root.getUndoSystem());
Node::onInsertIntoScene(root);
}
void StaticModelNode::onRemoveFromScene(scene::IMapRootNode& root)
{
_model->disconnectUndoSystem(root.getUndoSystem());
Node::onRemoveFromScene(root);
}
const IModel& StaticModelNode::getIModel() const
{
return *_model;
}
IModel& StaticModelNode::getIModel()
{
return *_model;
}
bool StaticModelNode::hasModifiedScale()
{
return _model->getScale() != Vector3(1, 1, 1);
}
Vector3 StaticModelNode::getModelScale()
{
return _model->getScale();
}
const AABB& StaticModelNode::localAABB() const {
return _model->localAABB();
}
// SelectionTestable implementation
void StaticModelNode::testSelect(Selector& selector, SelectionTest& test) {
_model->testSelect(selector, test, localToWorld());
}
std::string StaticModelNode::name() const {
return _model->getFilename();
}
scene::INode::Type StaticModelNode::getNodeType() const
{
return Type::Model;
}
const StaticModelPtr& StaticModelNode::getModel() const {
return _model;
}
void StaticModelNode::setModel(const StaticModelPtr& model) {
_model = model;
}
// LitObject test function
bool StaticModelNode::intersectsLight(const RendererLight& light) const
{
return light.lightAABB().intersects(worldAABB());
}
bool StaticModelNode::isOriented() const
{
return true;
}
void StaticModelNode::renderSolid(IRenderableCollector& collector, const VolumeTest& volume) const
{
assert(_renderEntity);
const Matrix4& l2w = localToWorld();
// The space partitioning system will consider this node also if the cell is only partially visible
// Do a quick bounds check against the world AABB to cull ourselves if we're not in the view
if (volume.TestAABB(worldAABB()) != VOLUME_OUTSIDE)
{
// Submit the model's geometry
_model->renderSolid(collector, l2w, *_renderEntity, *this);
}
}
void StaticModelNode::renderWireframe(IRenderableCollector& collector, const VolumeTest& volume) const
{
assert(_renderEntity);
// Submit the model's geometry
_model->renderWireframe(collector, localToWorld(), *_renderEntity);
}
void StaticModelNode::renderHighlights(IRenderableCollector& collector, const VolumeTest& volume)
{
if (collector.supportsFullMaterials())
{
renderSolid(collector, volume);
}
else
{
renderWireframe(collector, volume);
}
}
void StaticModelNode::setRenderSystem(const RenderSystemPtr& renderSystem)
{
Node::setRenderSystem(renderSystem);
_model->setRenderSystem(renderSystem);
}
// Traceable implementation
bool StaticModelNode::getIntersection(const Ray& ray, Vector3& intersection)
{
return _model->getIntersection(ray, intersection, localToWorld());
}
// Skin changed notify
void StaticModelNode::skinChanged(const std::string& newSkinName)
{
// The new skin name is stored locally
_skin = newSkinName;
// greebo: Acquire the ModelSkin reference from the SkinCache
// Note: This always returns a valid reference
ModelSkin& skin = GlobalModelSkinCache().capture(_skin);
_model->applySkin(skin);
// Refresh the scene (TODO: get rid of that)
GlobalSceneGraph().sceneChanged();
}
// Returns the name of the currently active skin
std::string StaticModelNode::getSkin() const
{
return _skin;
}
void StaticModelNode::_onTransformationChanged()
{
// Always revert to our original state before evaluating
if (getTransformationType() & TransformationType::Scale)
{
_model->revertScale();
_model->evaluateScale(getScale());
}
else if (getTransformationType() == TransformationType::NoTransform)
{
// Transformation has been changed but no transform mode is set,
// so the reason we got here is a cancelTransform() call, revert everything
_model->revertScale();
_model->evaluateScale(Vector3(1,1,1));
}
}
void StaticModelNode::_applyTransformation()
{
if (getTransformationType() & TransformationType::Scale)
{
_model->revertScale();
_model->evaluateScale(getScale());
_model->freezeScale();
}
}
} // namespace model