Prevent Hitbox Spoofing #23
Labels
enhancement
improve an existing mechanic or feature
hard
This is a hard thing to do.
help wanted
Extra attention is needed
low priority
Something that needs to be worked on eventually
Projects
Right now the client sends hitbox packets to the server, which means it can easily be spoofed.
Calculating hitbox on server side reduces risk of reach/infiniteaura hack
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