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UE5.0 compatibility #16

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neoteknic opened this issue Jan 7, 2022 · 6 comments
Closed

UE5.0 compatibility #16

neoteknic opened this issue Jan 7, 2022 · 6 comments

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@neoteknic
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Is it possible to make it compatible with UE5.0 by changing EngineVersion:"5.0.0" ? Or will it require a lot of work ?

@CodeSpartan
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CodeSpartan commented Jan 8, 2022

Could work. Why don't you give it a try?
You can delete the line with the engine version entirely when trying.

@lordrex34
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The plugin works with UE5.

@rforman9
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rforman9 commented Feb 4, 2022

@lordrex34, can you elaborate on your above comment "The plugin works with UE5."
I'm getting this message when I try to enable the plugin in UE5:

---------------------------
Missing Modules
---------------------------
The following modules are missing or built with a different engine version:

  TcpSocketPlugin

Engine modules cannot be compiled at runtime. Please build through your IDE.
---------------------------
OK   
---------------------------

Can you explain how you got it to build/compile?

@lordrex34
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@rforman9 change the version in the plugin and build it with UE5 EA.
Additionally if it doesn't work (it worked for me), you may try to investigate with Rider.

@rforman9
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rforman9 commented Feb 14, 2022

The good news is I got it to compile. The bad news is that I'm getting an error at runtime when it's called from this Face Capture with Android App.
Couldn't connect to server. TcpSocketConnection.cpp: line 410
While trying to debug it in VS2019, It looks like it's trying to connect using a default ip address of 192.168.1.27, and not using the ip address that I set in the unreal app. Still trying to figure out exactly where the disconnect is though. This app and plugin run without errors in UE4.26.

@CodeSpartan
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CodeSpartan commented Feb 15, 2022

it's trying to connect using a default ip address of 192.168.1.27

This ip isn't defined as default anywhere in this plugin, so it comes from somewhere in your code.

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4 participants