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Removed erroneous code from ZBell.Activate()
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alexey-lysiuk committed Sep 6, 2017
1 parent 1bbd81c commit 4101e9b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion wadsrc/static/zscript/hexen/hexenspecialdecs.txt
Expand Up @@ -882,7 +882,7 @@ class ZBell : Actor

override void Activate (Actor activator)
{
if (health > 0) A_Die();
if (health > 0)
{
DamageMobj (activator, activator, 10, 'Melee', DMG_THRUSTLESS); // 'ring' the bell
}
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