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- clear GLWF_TRANSLUCENT at the end of PutWall.
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coelckers committed Aug 13, 2018
1 parent a10f952 commit c33f358
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1 change: 1 addition & 0 deletions src/hwrenderer/scene/hw_walls.cpp
Expand Up @@ -204,6 +204,7 @@ void GLWall::PutWall(HWDrawInfo *di, bool translucent)
// make sure that following parts of the same linedef do not get this one's vertex and lighting info.
vertcount = 0;
dynlightindex = -1;
flags &= ~GLWF_TRANSLUCENT;
}

void GLWall::PutPortal(HWDrawInfo *di, int ptype)
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