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Fixed missing transparency on upscaled textures #15

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merged 1 commit into from Sep 7, 2014

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alexey-lysiuk
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Textures with diagonal patterns were treated as opaque after resizing
Images upscaled by hqNx were affected mostly by this issue

http://forum.drdteam.org/viewtopic.php?f=24&t=5370
http://zandronum.com/tracker/view.php?id=269
http://zandronum.com/tracker/view.php?id=315

Textures with diagonal patterns were treated as opaque after resizing
Images upscaled by hqNx were affected mostly by this issue

http://forum.drdteam.org/viewtopic.php?f=24&t=5370
http://zandronum.com/tracker/view.php?id=269
http://zandronum.com/tracker/view.php?id=315
@alexey-lysiuk
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I tested this fix on MAP06 of Back to Saturn X, Ep. 1 v0.99i9 (right from spawn point) and on E1A4 of The Adventures of Square, Ep. 1 (a lot of fences inside main building).

Honestly, I am not sure that my approach is the best solution for the issue.
Although, I think it's a good starting point to fix this lingering bug.

Gaerzi added a commit that referenced this pull request Sep 7, 2014
Fixed missing transparency on upscaled textures
@Gaerzi Gaerzi merged commit 4659a87 into ZDoom:master Sep 7, 2014
@alexey-lysiuk alexey-lysiuk deleted the fix_upscale_transparency branch September 7, 2014 15:47
coelckers pushed a commit that referenced this pull request Dec 15, 2015
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2 participants