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CVAR(Float, gl_paltonemap_powtable, 2.0f, CVAR_ARCHIVE)
CVAR(Bool, gl_paltonemap_reverselookup, true, CVAR_ARCHIVE)
These variables change the way the palette tonemap table is generated. Their default values have also been changed to be more "id-like" - since id Software used a "last-first" algorithm in generating the default COLORMAP lumps.