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Fix: 3D vision glasses with gl_light_shadowmap #389

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merged 1 commit into from Dec 27, 2017

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cmbruns
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@cmbruns cmbruns commented Dec 27, 2017

This corrects the issue reported on the zdoom forums here
https://forum.zdoom.org/viewtopic.php?f=57&t=57969

Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.

Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.

…reo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.

Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
@madame-rachelle madame-rachelle merged commit a3399c1 into ZDoom:master Dec 27, 2017
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