Fix: 3D vision glasses with gl_light_shadowmap #389
Merged
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This corrects the issue reported on the zdoom forums here
https://forum.zdoom.org/viewtopic.php?f=57&t=57969
Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.