ZScript interface to Trace() function #406
Merged
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Some things that were sacrificed in the process of exporting:
Added thing was HitTexture that now also works with walls, not just planes.
Callback function and results pointer were implemented as a virtual method + class field, as passing around structure and method pointers is not implemented properly.
Otherwise it's pretty complete reproduction of the original call.
Example code that uses it: https://hastebin.com/tefofehizu.cs
This example looks in player's view direction and returns the first relatively solid thing found. Doesn't try any advanced processing though.