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Primitives #1
Primitives #1
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Signed-off-by: Nikhil Sarda <nikhilsarda.iitkgp@gmail.com>
Ok so there were superfluous white spaces in your code. Can you please configure your editor to strip away whitespaces before saving as its really annoying when doing a git diff. |
Hey! Sorry about the delayed response. One of my friends is on trial and I've been spending all my time note taking/transcribing. I'm not using emacs, unfortunately. I'm too lazy to get good with a real text editor like vim or emacs and just use gedit :/ As to the changes you've made: CLRF issues: I don't know how those happened. I don't think I've ever edited this on a non-Linux computer. Superfluous White Space: I'm happy accept those changes and will try to avoid that in the future. That said, I'd prefer to not make it a rule about committing to ImplicitCAD -- keeping down barriers to entry and all that. It may be possible to add a sed script to get rid of them as a git commit hook. I'll look into that. Uncommenting ellipse: That ellipse code has some issues. I should have left a comment explaining that. My bad. |
Wow, you do have some very interesting friends :D I would really really recommend that you start using emacs. Its a good habit to cultivate and pays dividends later. I have been committing (or trying at least) to a few well established projects, where each pull request goes through 5-6 iterations. Just to let you know where I have been coming from :) Not withstanding the OpenGL work, on the CAD front, what are the major parts that need to be done? |
I'm sure. Right now I have too many other things eating at my time, though...
Sure.
How about we cross that bridge when we come to it? If we end up with
You may regret asking that :) (1) Implicit.Tracing.GetTriangles.getTriangles is missing some cases. (2) Something needs to be done about Implicit.Export. And by 3D So you would have high level generators (that takes some configs) that (3) Examples. Enough said. (4) OpenGL viewer for objects. This should be to bad with hopengl, (5) extended openscad parser. We need backwards compatibility with (5b) I'm thinking it might be interesting to experiment with (6) Standard libraries. Gears, mountings, propellers, anything you That's what comes to mind right now :) Chris
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There are some whitespace issues. What editor are you using? If its emacs, can you please send me your elisp file. Thanks!