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compilation error on iOS build #1
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I believe the error points to here
I don't have an iOS device to build test for it, could you try removing this line, or delete everything inside function DoClipTestToTargetAlphaValue(), see if it compiles correctly? |
Yes. It is working fine after commenting that line out. |
thanks, now I have an idea how to solve it, don't close this issue. |
I have updated the shader If it is solved, you can close this issue. |
Thank you. |
Hello there,
I wanted to use this as a toon shader base for my game, but when I build for iOS the materials with the shader appear in magenta color when game is run on the device. This is the log for the compilation error:
I'm total noob when it comes to shaders, and I couldn't figure out what part of code exactly compiles to the one above. Can you please help me with it?
Here is the rest of the dump:
The text was updated successfully, but these errors were encountered: