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Buzzing Car Complete Assets and Source Code #1597

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Mebob207 opened this issue Jul 17, 2023 · 2 comments
Open

Buzzing Car Complete Assets and Source Code #1597

Mebob207 opened this issue Jul 17, 2023 · 2 comments

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@Mebob207
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Do you have the complete source code and assets of Buzzing Cars? For example, model files referenced within src/object/motion/buzzingcars/motioncar.cpp under branch dev-buzzingcars, there are references to car asset models like car0100.mod, car0200.mod, car0300.mod, car0400.mod, car0500.mod, car0600.mod, car0700.mod, car0800.mod, car9900.mod that I cannot find within the dev-buzzingcars branch or the colobot-data repository (Buzzing Cars branch only contains source code). I would like to create my own open source version of Buzzing Cars, but knowing that all the assets and code exists would be helpful.

@tomangelo2
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https://www.dropbox.com/scl/fi/dbaw2grhhlk4chn1e84sa/projet1.7z?rlkey=43oryt0t7c9vqlmeqq3e3chey&dl=0
We have BuzzingCars and BlupiMania 2 in single file. I've quickly extracted BuzzingCars code and assets from there and temporarily shared it through Dropbox.
We'll sort it out on our server after release.

@muzscaly
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muzscaly commented Sep 2, 2023

I my repository (https://github.com/muzscaly/colobot-racelevel) you will have everything to run dev-buzzingcars packed as installable mod. I created this as "proof of concept" that Colobot Gold Edition is capable to run and working as Colobot: Gold Edition sub-game. But if You want, copy models/buzzingcars, sounds/buzzingcars and textures/objects to your Colobot: Gold Edition Folder (U must have build from dev-buzzingcars branch) to their to their respective folders.

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