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SEGV on mission start (0.2.0-alpha, Debian 12 (bookworm), arm64 (rpi4)) #1641

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yarikk opened this issue Dec 26, 2023 · 0 comments
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@yarikk
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yarikk commented Dec 26, 2023

$ colobot -loglevel trace
[INFO]: Colobot: Gold Edition 0.2.0-alpha starting
...
[DEBUG]: Change level to missions 1 1
[INFO]: Reseting world on phase change...
[INFO]: Simulation speed = 1.00
[TRACE]: Opening SDL memory wrapper for file '/fonts/dvu_sans.ttf'
[DEBUG]: Loaded font file /fonts/dvu_sans.ttf (font size = 9.0)
[INFO]: Loading level: levels/missions/chapter001/level001/scene.txt
[WARN]: This level is using deprecated way of defining win scene. Please change the win= parameter in EndingFile from 101 to "levels/other/win101.txt".
[WARN]: This level is using deprecated way of defining lost scene. Please change the lost= parameter in EndingFile from 0 to "levels/other/lost000.txt".
[DEBUG]: Loading audio file: music/music002.ogg
[TRACE]:   channels 2
[TRACE]:   format 2097248
[TRACE]:   frames 8438976
[TRACE]:   samplerate 44100
[TRACE]:   sections 1
[DEBUG]: Expected relief size for current terrain configuration is 161x161

Unhandled exception occurred!
==============================
SIGSEGV, segmentation fault
==============================

This is usually caused by a bug. Please report this on http://github.com/colobot/colobot/issues
including information on what you were doing before this happened and all the information below.
==============================
You are running official 0.2.0-alpha build.

The game was in phase PHASE_SIMUL (ID=8)
Last started level was: category=missions chap=1 rank=1
==============================

Sorry for inconvenience!

Everything's "up-to-date".

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