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The compiler should reject class inheritance loops, but it does not.
public class Foo { } public class Bar extends Foo { } extern void New() { }
extends Bar
public class Foo extends Bar { } public class Bar extends Foo { } extern void New() { }
So far most attempts to extend this example either caused the game to hang or to crash.
The text was updated successfully, but these errors were encountered:
This is related to #1015 and others. Fixed in my WIP.
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The compiler should reject class inheritance loops, but it does not.
extends Bar
and compile again - the compilation is successful:So far most attempts to extend this example either caused the game to hang or to crash.
The text was updated successfully, but these errors were encountered: