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Login and password authentication #55
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Hey @Geppard, did you get a chance to check the |
I think this is about having the ability to pass the login and password parameters to the "opions" and process them at the clientVerify on server, not the room. So, if we look at the unity3d client, we will see that there no possibility to pass "options" (the client on first connection have no parameters)
https://github.com/colyseus/colyseus-unity3d/blob/master/Assets/Plugins/Colyseus/Client.cs#L159 |
@colyseus/social should help you with this now. See docs: https://docs.colyseus.io/authentication/#email-password |
Good day!
What about authentication with callback answer before connecting to Room?
I haven't finded it in examples
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