/
doors.cs
54 lines (45 loc) · 1.94 KB
/
doors.cs
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using System;
using System.Threading;
using MCGalaxy;
using MCGalaxy.Events.PlayerEvents;
using BlockID = System.UInt16;
namespace MCGalaxy
{
public class doors : Plugin
{
public override string creator { get { return "ljplays"; } }
public override string MCGalaxy_Version { get { return "1.9.3.8"; } }
public override string name { get { return "doors"; } }
public override void Load(bool startup)
{
OnPlayerClickEvent.Register(door, Priority.Low);
}
void door(Player p, MouseButton button, MouseAction action, ushort yaw, ushort pitch, byte entity, ushort x, ushort y, ushort z, TargetBlockFace face)
{
if (p.level.Config.MOTD.ToLower().Contains("-doors")) return;
if (button == MouseButton.Right)
{
if (action != MouseAction.Pressed)
{
BlockID block = p.level.GetBlock(x, y, z);
int fixblock = block;
if (fixblock >= 66) fixblock = block + 256;
//dark doors
if (fixblock == 99) p.level.UpdateBlock(p, x, y, z, 101);
if (fixblock == 101) p.level.UpdateBlock(p, x, y, z, 99);
if (fixblock == 100) p.level.UpdateBlock(p, x, y, z, 102);
if (fixblock == 102) p.level.UpdateBlock(p, x, y, z, 100);
//light doors
if (fixblock == 94) p.level.UpdateBlock(p, x, y, z, 96);
if (fixblock == 96) p.level.UpdateBlock(p, x, y, z, 94);
if (fixblock == 95) p.level.UpdateBlock(p, x, y, z, 97);
if (fixblock == 97) p.level.UpdateBlock(p, x, y, z, 95);
}
}
}
public override void Unload(bool shutdown)
{
OnPlayerClickEvent.Unregister(door);
}
}
}