Name | Type | Description | Notes |
---|---|---|---|
AssignedLicenses | Pointer to int32 | [optional] | |
AvailableLicenses | Pointer to int32 | [optional] | |
ReclaimedLicenses | Pointer to int32 | [optional] | |
TotalLicenses | Pointer to int32 | [optional] |
func NewSoftwareAppReclaimLicenses() *SoftwareAppReclaimLicenses
NewSoftwareAppReclaimLicenses instantiates a new SoftwareAppReclaimLicenses object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSoftwareAppReclaimLicensesWithDefaults() *SoftwareAppReclaimLicenses
NewSoftwareAppReclaimLicensesWithDefaults instantiates a new SoftwareAppReclaimLicenses object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SoftwareAppReclaimLicenses) GetAssignedLicenses() int32
GetAssignedLicenses returns the AssignedLicenses field if non-nil, zero value otherwise.
func (o *SoftwareAppReclaimLicenses) GetAssignedLicensesOk() (*int32, bool)
GetAssignedLicensesOk returns a tuple with the AssignedLicenses field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SoftwareAppReclaimLicenses) SetAssignedLicenses(v int32)
SetAssignedLicenses sets AssignedLicenses field to given value.
func (o *SoftwareAppReclaimLicenses) HasAssignedLicenses() bool
HasAssignedLicenses returns a boolean if a field has been set.
func (o *SoftwareAppReclaimLicenses) GetAvailableLicenses() int32
GetAvailableLicenses returns the AvailableLicenses field if non-nil, zero value otherwise.
func (o *SoftwareAppReclaimLicenses) GetAvailableLicensesOk() (*int32, bool)
GetAvailableLicensesOk returns a tuple with the AvailableLicenses field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SoftwareAppReclaimLicenses) SetAvailableLicenses(v int32)
SetAvailableLicenses sets AvailableLicenses field to given value.
func (o *SoftwareAppReclaimLicenses) HasAvailableLicenses() bool
HasAvailableLicenses returns a boolean if a field has been set.
func (o *SoftwareAppReclaimLicenses) GetReclaimedLicenses() int32
GetReclaimedLicenses returns the ReclaimedLicenses field if non-nil, zero value otherwise.
func (o *SoftwareAppReclaimLicenses) GetReclaimedLicensesOk() (*int32, bool)
GetReclaimedLicensesOk returns a tuple with the ReclaimedLicenses field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SoftwareAppReclaimLicenses) SetReclaimedLicenses(v int32)
SetReclaimedLicenses sets ReclaimedLicenses field to given value.
func (o *SoftwareAppReclaimLicenses) HasReclaimedLicenses() bool
HasReclaimedLicenses returns a boolean if a field has been set.
func (o *SoftwareAppReclaimLicenses) GetTotalLicenses() int32
GetTotalLicenses returns the TotalLicenses field if non-nil, zero value otherwise.
func (o *SoftwareAppReclaimLicenses) GetTotalLicensesOk() (*int32, bool)
GetTotalLicensesOk returns a tuple with the TotalLicenses field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SoftwareAppReclaimLicenses) SetTotalLicenses(v int32)
SetTotalLicenses sets TotalLicenses field to given value.
func (o *SoftwareAppReclaimLicenses) HasTotalLicenses() bool
HasTotalLicenses returns a boolean if a field has been set.