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EntityHeader.md

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EntityHeader

Properties

Name Type Description Notes
TypeName Pointer to string The type name [optional]
Attributes Pointer to map[string]map[string]interface{} The attributes [optional]
Guid Pointer to string The internal guid [optional]
Status Pointer to string The status [optional]
DisplayText Pointer to string The display text [optional]
ClassificationNames Pointer to []string The classification (tag) names [optional]
Classifications Pointer to []Classification The classifications (tags) [optional]
MeaningNames Pointer to []string The meaning names [optional]
Meanings Pointer to []TermAssignmentHeader The meanings [optional]
IsIncomplete Pointer to bool Whether is incomplete [optional]
Labels Pointer to []string The labels [optional]

Methods

NewEntityHeader

func NewEntityHeader() *EntityHeader

NewEntityHeader instantiates a new EntityHeader object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewEntityHeaderWithDefaults

func NewEntityHeaderWithDefaults() *EntityHeader

NewEntityHeaderWithDefaults instantiates a new EntityHeader object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetTypeName

func (o *EntityHeader) GetTypeName() string

GetTypeName returns the TypeName field if non-nil, zero value otherwise.

GetTypeNameOk

func (o *EntityHeader) GetTypeNameOk() (*string, bool)

GetTypeNameOk returns a tuple with the TypeName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTypeName

func (o *EntityHeader) SetTypeName(v string)

SetTypeName sets TypeName field to given value.

HasTypeName

func (o *EntityHeader) HasTypeName() bool

HasTypeName returns a boolean if a field has been set.

GetAttributes

func (o *EntityHeader) GetAttributes() map[string]map[string]interface{}

GetAttributes returns the Attributes field if non-nil, zero value otherwise.

GetAttributesOk

func (o *EntityHeader) GetAttributesOk() (*map[string]map[string]interface{}, bool)

GetAttributesOk returns a tuple with the Attributes field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAttributes

func (o *EntityHeader) SetAttributes(v map[string]map[string]interface{})

SetAttributes sets Attributes field to given value.

HasAttributes

func (o *EntityHeader) HasAttributes() bool

HasAttributes returns a boolean if a field has been set.

GetGuid

func (o *EntityHeader) GetGuid() string

GetGuid returns the Guid field if non-nil, zero value otherwise.

GetGuidOk

func (o *EntityHeader) GetGuidOk() (*string, bool)

GetGuidOk returns a tuple with the Guid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetGuid

func (o *EntityHeader) SetGuid(v string)

SetGuid sets Guid field to given value.

HasGuid

func (o *EntityHeader) HasGuid() bool

HasGuid returns a boolean if a field has been set.

GetStatus

func (o *EntityHeader) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *EntityHeader) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *EntityHeader) SetStatus(v string)

SetStatus sets Status field to given value.

HasStatus

func (o *EntityHeader) HasStatus() bool

HasStatus returns a boolean if a field has been set.

GetDisplayText

func (o *EntityHeader) GetDisplayText() string

GetDisplayText returns the DisplayText field if non-nil, zero value otherwise.

GetDisplayTextOk

func (o *EntityHeader) GetDisplayTextOk() (*string, bool)

GetDisplayTextOk returns a tuple with the DisplayText field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDisplayText

func (o *EntityHeader) SetDisplayText(v string)

SetDisplayText sets DisplayText field to given value.

HasDisplayText

func (o *EntityHeader) HasDisplayText() bool

HasDisplayText returns a boolean if a field has been set.

GetClassificationNames

func (o *EntityHeader) GetClassificationNames() []string

GetClassificationNames returns the ClassificationNames field if non-nil, zero value otherwise.

GetClassificationNamesOk

func (o *EntityHeader) GetClassificationNamesOk() (*[]string, bool)

GetClassificationNamesOk returns a tuple with the ClassificationNames field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetClassificationNames

func (o *EntityHeader) SetClassificationNames(v []string)

SetClassificationNames sets ClassificationNames field to given value.

HasClassificationNames

func (o *EntityHeader) HasClassificationNames() bool

HasClassificationNames returns a boolean if a field has been set.

GetClassifications

func (o *EntityHeader) GetClassifications() []Classification

GetClassifications returns the Classifications field if non-nil, zero value otherwise.

GetClassificationsOk

func (o *EntityHeader) GetClassificationsOk() (*[]Classification, bool)

GetClassificationsOk returns a tuple with the Classifications field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetClassifications

func (o *EntityHeader) SetClassifications(v []Classification)

SetClassifications sets Classifications field to given value.

HasClassifications

func (o *EntityHeader) HasClassifications() bool

HasClassifications returns a boolean if a field has been set.

GetMeaningNames

func (o *EntityHeader) GetMeaningNames() []string

GetMeaningNames returns the MeaningNames field if non-nil, zero value otherwise.

GetMeaningNamesOk

func (o *EntityHeader) GetMeaningNamesOk() (*[]string, bool)

GetMeaningNamesOk returns a tuple with the MeaningNames field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMeaningNames

func (o *EntityHeader) SetMeaningNames(v []string)

SetMeaningNames sets MeaningNames field to given value.

HasMeaningNames

func (o *EntityHeader) HasMeaningNames() bool

HasMeaningNames returns a boolean if a field has been set.

GetMeanings

func (o *EntityHeader) GetMeanings() []TermAssignmentHeader

GetMeanings returns the Meanings field if non-nil, zero value otherwise.

GetMeaningsOk

func (o *EntityHeader) GetMeaningsOk() (*[]TermAssignmentHeader, bool)

GetMeaningsOk returns a tuple with the Meanings field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMeanings

func (o *EntityHeader) SetMeanings(v []TermAssignmentHeader)

SetMeanings sets Meanings field to given value.

HasMeanings

func (o *EntityHeader) HasMeanings() bool

HasMeanings returns a boolean if a field has been set.

GetIsIncomplete

func (o *EntityHeader) GetIsIncomplete() bool

GetIsIncomplete returns the IsIncomplete field if non-nil, zero value otherwise.

GetIsIncompleteOk

func (o *EntityHeader) GetIsIncompleteOk() (*bool, bool)

GetIsIncompleteOk returns a tuple with the IsIncomplete field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIsIncomplete

func (o *EntityHeader) SetIsIncomplete(v bool)

SetIsIncomplete sets IsIncomplete field to given value.

HasIsIncomplete

func (o *EntityHeader) HasIsIncomplete() bool

HasIsIncomplete returns a boolean if a field has been set.

GetLabels

func (o *EntityHeader) GetLabels() []string

GetLabels returns the Labels field if non-nil, zero value otherwise.

GetLabelsOk

func (o *EntityHeader) GetLabelsOk() (*[]string, bool)

GetLabelsOk returns a tuple with the Labels field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLabels

func (o *EntityHeader) SetLabels(v []string)

SetLabels sets Labels field to given value.

HasLabels

func (o *EntityHeader) HasLabels() bool

HasLabels returns a boolean if a field has been set.

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