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Scene.cpp
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Scene.cpp
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#include <algine/core/widgets/Scene.h>
#include <algine/core/widgets/Layer.h>
#include <algine/core/widgets/Container.h>
#include <tulz/Array.h>
using namespace tulz;
namespace algine::Widgets {
Scene::Scene() {
m_painter = std::make_unique<Painter>();
m_options.painter = m_painter.get();
}
Scene::Scene(int width, int height): Scene() {
setSize(width, height);
}
/**
* Layer will be added to the heap if and only if
* it is opaque and isn't completely covered by others
* @param heap sorted by rect's left coord
* @param rect
* @param insert must be set to false for non-opaque layers
* @complexity <code>O(NlogN)</code>
* @return <code>true</code> if <code>rect</code> is visible
* and was added to the heap, otherwise <code>false</code>
*/
bool placeRect(std::vector<RectI> &heap, const RectI &rect, bool insert) {
if (heap.empty()) {
heap.emplace_back(rect);
return true;
}
auto heap_cmp = [](const RectI &r1, const RectI &r2) {
return r1.left() > r2.left();
};
auto insert_sorted = [&]() {
if (insert) {
heap.emplace_back(rect); // O(1) (memory has been already allocated)
std::push_heap(heap.begin(), heap.end(), heap_cmp); // O(logN)
}
};
int end = rect.left();
auto workHeap = heap; // temporary heap, we will pop elements from here
for (int i = 0; i < heap.size(); ++i) {
std::pop_heap(workHeap.begin(), workHeap.end() - i, heap_cmp); // O(logN)
RectI &r = workHeap[workHeap.size() - 1 - i];
// ========+ +===============
// end r.left()
// ^^^^^
// Remember that rects are sorted by left x coord
if (end < r.left()) {
insert_sorted();
return true;
}
// r.left() r.right()
// +======================+
// =============+
// end
if (end < r.right() && r.top() <= rect.top() && rect.bottom() <= r.bottom()) {
end = r.right();
if (end >= rect.right()) {
return false;
}
}
}
insert_sorted();
return true;
}
void Scene::draw(int begin, int end) {
if (m_layers.empty())
return;
if (end < 0)
end = static_cast<int>(m_layers.size());
std::vector<RectI> heap;
heap.reserve(end - begin);
if (auto layer = layerAt(end - 1); layer->getOpacity() == 1.0f)
heap.emplace_back(layer->getGeometry());
Array<bool> drawList(m_layers.size(), false);
drawList[end - 1] = true;
for (int i = end - 2; i >= begin; --i) {
auto layer = layerAt(i);
drawList[i] = placeRect(heap, layer->getGeometry(), layer->getOpacity() == 1.0f);
}
bool activatePainter = !m_painter->isActive();
if (activatePainter)
m_painter->begin();
for (int i = begin; i < end; ++i) {
if (drawList[i]) {
layerAt(i)->draw(m_options);
}
}
if (activatePainter) {
m_painter->end();
}
}
void Scene::showLayer(PtrView<Layer> layer, int level) {
if (level == -1) {
m_layers.emplace_back(layer.get());
} else {
m_layers.insert(m_layers.begin() + level, layer.get());
}
layer->getContainer()->requestLayout();
layer->setScene(this);
layer->onShow();
}
void Scene::showLayerInsteadOf(PtrView<Layer> replacement, PtrView<Layer> src) {
int level = getLevel(src);
if (level == -1)
throw std::runtime_error("Source Layer was not found at this Scene");
m_layers[level] = replacement.get();
src->onHide();
replacement->getContainer()->requestLayout();
replacement->setScene(this);
replacement->onShow();
}
void Scene::hideLayer(PtrView<Layer> layer) {
int level = getLevel(layer);
if (level == -1)
throw std::runtime_error("Layer was not found at this Scene");
hideLevel(level);
}
void Scene::hideLevel(int level) {
m_layers[level]->onHide();
m_layers.erase(m_layers.begin() + level);
}
Layer* Scene::layerAt(int level) const {
return m_layers.at(level);
}
Layer* Scene::getTopLayer() const {
return m_layers.back();
}
int Scene::getLevel(PtrView<const Layer> layer) const {
auto it = std::find(m_layers.begin(), m_layers.end(), layer.get());
return it == m_layers.end() ? -1 : static_cast<int>(std::distance(m_layers.begin(), it));
}
int Scene::getLayersCount() const {
return static_cast<int>(m_layers.size());
}
void Scene::setFramebuffer(PtrView<Framebuffer> framebuffer) {
m_options.framebuffer = framebuffer.get();
}
void Scene::setSize(int width, int height) {
m_painter->setViewport(width, height);
m_options.width = width;
m_options.height = height;
for (auto layer : m_layers) {
layer->getContainer()->requestLayout();
}
}
void Scene::setSize(const SizeI &size) {
setSize(size.getWidth(), size.getHeight());
}
int Scene::getWidth() const {
return m_options.width;
}
int Scene::getHeight() const {
return m_options.height;
}
SizeI Scene::getSize() const {
return {getWidth(), getHeight()};
}
bool Scene::event(const Event &event) {
if (event.isPointer()) {
return handlePointerEvent(event);
} else if (event.isKeyboard()) {
return handleKeyboardEvent(event);
} else {
return false;
}
}
void Scene::listen(XEventHandler *eventHandler) {
eventHandler->addPointerEventListener(getPointerEventListener());
eventHandler->addKeyboardEventListener(getKeyboardEventListener());
eventHandler->addSurfaceEventListener(getSurfaceEventListener());
}
XEventHandler::EventListener Scene::getPointerEventListener() {
return [this](const Event &event) {
this->event(event);
};
}
XEventHandler::EventListener Scene::getKeyboardEventListener() {
return getPointerEventListener();
}
XEventHandler::EventListener Scene::getSurfaceEventListener() {
return [this](const Event &event) {
switch (event.getId()) {
case Event::SurfaceSizeChange:
setSize(event.getSize());
break;
default: break;
}
};
}
const std::unique_ptr<Painter>& Scene::getPainter() const {
return m_painter;
}
bool Scene::handlePointerEvent(const Event &event) {
auto &info = event.getPointerInfo();
PointI globalPoint {(int) info.getX(), (int) info.getY()};
// returns a widget on the scene at globalPoint
auto findWidget = [this, &globalPoint]() -> WidgetPtr {
for (int i = getLayersCount() - 1; i >= 0; --i) {
auto &container = layerAt(i)->getContainer();
PointI container_lp = container->mapFromGlobal(globalPoint);
if (!container->getGeometry().contains(container_lp))
continue;
WidgetPtr widget = container->notContainerAt(container_lp);
if (!widget)
widget = container->widgetAt(container_lp);
if (!widget)
widget = container;
return widget;
}
return nullptr;
};
auto pushEvent = [&](const WidgetPtr &widget) {
PointI widget_lp = widget->mapFromGlobal(globalPoint);
XEventHandler::PointerInfo widgetInfo = info;
widgetInfo.setPos({widget_lp.getX(), widget_lp.getY()});
widget->event(Event(event.getId(), widgetInfo));
};
switch (event.getId()) {
case Event::Press:
if (auto widget = findWidget(); widget) {
m_touchedWidgets[info.getPointer()] = widget;
pushEvent(widget);
return true;
}
return false;
case Event::Click:
// click is called after release, so we should handle it separately
if (auto widget = findWidget(); widget) {
pushEvent(widget);
return true;
}
return false;
case Event::Move:
case Event::Release:
if (auto it = m_touchedWidgets.find(info.getPointer()); it != m_touchedWidgets.end()) {
pushEvent(it->second);
if (event.getId() == Event::Release)
m_touchedWidgets.erase(it);
return true;
}
break;
default: break;
}
return false;
}
bool Scene::handleKeyboardEvent(const Event &event) {
return false; // TODO
}
}