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settings.js
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settings.js
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let form = document.querySelector("#settings");
let size = document.querySelector("#size");
let rowsCols = document.querySelector("#number");
let complete = document.querySelector(".complete");
let replay = document.querySelector(".replay");
let close = document.querySelector(".close");
let newMaze;
form.addEventListener("submit", generateMaze);
document.addEventListener("keydown", move);
replay.addEventListener("click", () => {
location.reload();
});
close.addEventListener("click", () => {
complete.style.display = "none";
});
function generateMaze(e) {
e.preventDefault();
if (rowsCols.value == "" || size.value == "") {
return alert("Please enter all fields");
}
let mazeSize = size.value;
let number = rowsCols.value;
if (mazeSize > 600 || number > 50) {
alert("Maze too large!");
return;
}
form.style.display = "none";
newMaze = new Maze(mazeSize, number, number);
newMaze.setup();
newMaze.draw();
}
function move(e) {
if (!generationComplete) return;
let key = e.key;
let row = current.rowNum;
let col = current.colNum;
switch (key) {
case "ArrowUp":
if (!current.walls.topWall) {
let next = newMaze.grid[row - 1][col];
current = next;
newMaze.draw();
current.highlight(newMaze.columns);
// not required if goal is in bottom right
if (current.goal) complete.style.display = "block";
}
break;
case "ArrowRight":
if (!current.walls.rightWall) {
let next = newMaze.grid[row][col + 1];
current = next;
newMaze.draw();
current.highlight(newMaze.columns);
if (current.goal) complete.style.display = "block";
}
break;
case "ArrowDown":
if (!current.walls.bottomWall) {
let next = newMaze.grid[row + 1][col];
current = next;
newMaze.draw();
current.highlight(newMaze.columns);
if (current.goal) complete.style.display = "block";
}
break;
case "ArrowLeft":
if (!current.walls.leftWall) {
let next = newMaze.grid[row][col - 1];
current = next;
newMaze.draw();
current.highlight(newMaze.columns);
// not required if goal is in bottom right
if (current.goal) complete.style.display = "block";
}
break;
}
}