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The issue has to do with the output from Mapbox GL having pre-multipled alpha values, whereas sharp expects un-premultipled values. The effect is that colors with transparency are much darker and less saturated than expected.
The issue has to do with the output from Mapbox GL having pre-multipled alpha values, whereas
sharp
expects un-premultipled values. The effect is that colors with transparency are much darker and less saturated than expected.mapbox/mapbox-gl-native#9124
The fix is to un-premultiply the pixel values prior to exporting to PNG format.
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