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######################################################################################################################################################################################## Changelog 5.1.0 ########################################################################################################################################################################################

Classes The durations of all disarm effects have been reduced to 8 seconds. The Weakened Blows effect has a new icon. ########################################################################################################################################################################################

Death Knight Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike. ########################################################################################################################################################################################

Druid A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32. Omen of Clarity now has a different visual effect for Feral Druids. Symbiosis: Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds. The cast time of Symbiosis has been reduced to 2 seconds. Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use. Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power. Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge. Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power. The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes. The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

Glyphs The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards). The duration of Solar Beam has been reduced to 8 seconds. ########################################################################################################################################################################################

Hunter Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%. The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds. Aspect of the Fox has been removed. Steady Shot, Cobra Shot, and Barrage can now always be cast on the move. Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times. Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Glyphs The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target. Glyph of Scattering has been removed. A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving. ########################################################################################################################################################################################

Mage The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%). Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds). Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets. The duration of Deep Freeze has been reduced to 4 seconds. Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%). The damage absorbed by Ice Barrier has been reduced by 25%. Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before. Blazing Speed may now be triggered after recieving damage in any amount. The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%. ########################################################################################################################################################################################

Monk Spear Hand Strike now costs 10 energy (was 30). All healing spells which cost mana have had their mana cost increased by 10%. The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50. The energy cost of Healing Sphere has been reduced to 40, down from 60. The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks. Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects. The healing provided by Enveloping Mists has been reduced by 32%. The healing provided by the Healing Sphere base spell has been increased by 20%. The healing provided by Chi Burst and Chi Wave has been reduced by 25%. The healing provided when detonating Zen Sphere has been reduced by 25%. The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%. The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi. The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health. Mistweaver Enveloping Mist is now available at level 16, down from level 34. You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges. Renewing Mists now travels to 2 additional targets (was 3 targets). The mana cost of Soothing Mists has been reduced by 33%. Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent. ########################################################################################################################################################################################

Paladin Turn Evil is now effective against Aberrations. Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds. Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second. Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds. ########################################################################################################################################################################################

Priest Atonement's healing range has been increased to 40 yards, up from 15. Chakras now persist through death and zoning. Discipline Priests can once again learn Focused Will. This ability is obtained at level 30. Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided. Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect. Chakra: Serenity now increases single target healing by 25%, up from 15%. Chakra: Sanctuary now increases area healing by 25% up from 15%. Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds. The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%. ########################################################################################################################################################################################

Rogue The energy cost of Kick has been reduced to 10 (was 15). Seal Fate will now only be activated by melee combo point generating abilities. Shuriken Toss now deals double damage when used against targets further than 10 yards away. The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes. The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy. Wound Poison now deals 33% more damage. ########################################################################################################################################################################################

Shaman All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school. ########################################################################################################################################################################################

Warlock Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects. Demonic Gateway must now be activated by the player wishing to teleport. Kil'jaeden's Cunning now longer imposes a cast time penalty. Banish is now effective against Aberrations. Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack. Rain of Fire Rain of Fire no longer causes a stun after hitting a target three times. Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers. Rain of Fire no longer requires Immolate to be present to generate Burning Embers. Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display. Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate. Conflagrate now generates Burning Embers. Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.

Glyphs A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it. ########################################################################################################################################################################################

Warrior Taste for Blood will now stack up to 3 times in PvP. It will continue to stack to 5 in other situations. Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds). The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds. The silence provided by Glyph of Gag Order is no longer effective against players. ########################################################################################################################################################################################

PvP The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts. PvP Power will now only increase the healing of dedicated healing specializations, and will now only increase the damage of dedicated damage or tanking specializations. The amount of PvP Power on weapons has been increased. Arena matches now have a 25 minute time limit (was 45 minutes). Rated Battlegrounds now share the same spell restrictions as Arenas.

######################################################################################################################################################################################## Changelog 5.2.0 ########################################################################################################################################################################################

Classes Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present. ########################################################################################################################################################################################

Death Knight Death Siphon now heals for 150% of the damage dealt (was 100%). Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second. Death Knights now maintain the same health percentage when switching into and out of Blood Presence. Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes). Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute). Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack). Frost Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged. Icy Talons now increases attack speed by 25% (was 20%). Might of the Frozen Wastes now increases melee damage by 15% (was 10%). Unholy Reaping now also applies to Icy Touch. Summon Gargoyle no longer costs Runic Power. Gargoyle Strike now also deals Shadow damage, in addition to Nature damage. Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects. Scourge Strike now deals 3.8% more damage. Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike. ########################################################################################################################################################################################

Druid Cyclone now has a 20-second cooldown for Feral Druids. Symbiosis Dispersion now has a 3-minute cooldown for Druids (was 2 minutes). Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability. Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl. The healing granted by Cenarion Ward when a target takes damage has been increased by 100%. Frenzied Regeneration now scales 10% more efficiently with attack power. Maim had its damage increased by 100%. Tooth and Claw scaling has been decreased by 12%. Mastery: Nature's Guardian now provides 20% more armor per Mastery rating. Rejuvenation now costs approximately 9% less mana. Revive and Mark of the Wild now cost 55% less mana. Faerie Swarm can now snare more than one target at a time. Mass Entanglement now has a 30-second cooldown (was 2 minutes). Typhoon now has a 30-second cooldown (was 20 seconds). The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets. Soul of the Forest Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse. Feral: Unchanged. Guardian: Generates 3 additional Rage per Mangle. Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend. Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%). Glyph of Cyclone now increases the range of Cyclone by 5 yards (was 4 yards). Wrath damage has been increased by 9%. Balance Starfire damage has been increased by 9%. Starsurge damage has been increased by 9%. Starfall will no longer strike targets that are affected by crowd control effects. Guardian Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee. Restoration Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%. Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect. Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second. Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness. Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage. ########################################################################################################################################################################################

Hunter Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit. Aimed Shot cast time has been reduced to 2.5 seconds (was 2.9 seconds). Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet. Dismiss pet now has a cast time of 3 seconds (was 2 seconds). Powershot now cancels Camouflage when the cast begins. Silencing Shot now has a 24-second cooldown (was 20 seconds). Stampede now has a range of 40 yards (was 30 yards). Steady Shot now deals 20% more damage. Binding Shot no longer has a Focus cost. Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds). Glyph of Marked for Death has been removed and its effects are now baseline. The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot. New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used. Beast Mastery Beast Cleave now causes the pet to strike all other nearby targets for 50% damage (was 30%). Marksmanship Aimed Show now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds). Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health. Survival Black Arrow now deals 10% more damage. Explosive Shot now deals 10% more damage. ########################################################################################################################################################################################

Mage Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed,instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active. Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation. Greater invisibility now has a 90-second cooldown (was 2.5 minutes). Frostbolt cast by Mirror Images now deals 50% more damage. Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target. Blazing Speed is now a level-15 talent, replacing Scorch. Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack. Ice Floes now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds). Incanter's Ward can now be removed by magic dispels. Ring of Frost cast instantly through Presence of Mind now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste. Temporal Ripples from Temporal Shield can no longer be dispelled. Deep Freeze now stuns the target for 5 seconds (was 4 seconds). Rune of Power increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune. Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second. Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell. Arcane For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost. Arcane Blast's damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%). Arcane Missile's damage has been reduced by 22.1%. Arcane Barrage's damage has been reduced by 16.1%. Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%). Fire Pyroblast has its direct damage reduced by 10%. Scorch is no longer a talent and is now available to all Fire Mages. Frost Fingers of Frost now has a 15% (was 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, and a 5% (was 4%) chance to activate from Blizzard. Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%. Frostbolt now deals 32% more damage. Water Elemental Freeze no longer does damage and only provides Fingers of Frost on a successful freeze. ########################################################################################################################################################################################

Monk New Level-60 Talent: Ring of Peace Ring of Peace forms an 8 yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown. New Windwalker and Brewmaster ability added at level 30: Nimble Brew Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown. Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown. Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, and its detonation healing has been reduced by 62%. Chi Burst now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown. Deadly Reach has been removed. Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target. Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target. Spear Hand Strike, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds). Tiger's Lust and Touch of Karma no longer have a Chi cost. Tiger's Lust can no longer be used on targets that have other temporary speed increases active. Charging Ox Wave now has a 30-second cooldown (was 60 seconds). Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends. Healing Elixirs now heals the Monk for 15% of maximum health (was 10%). Chi Torpedo now deals 15% more damage. Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent have a duration of 30 seconds. Xuen will now fixate on the Monk’s original target for Brewmasters. Mistweaver Jab now costs 8% (was 4%) of base mana to use. The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast. Life Cocoon can no longer be dispelled. Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive. It is no longer possible to use Thunder Focus Tea while silenced. Renewing Mist had its mana cost reduced by 10%. Soothing Mists now generates chi more consistently and average generation rate is slightly higher. Summon Jade Serpent Statue no longer costs mana. Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery. Eminence now heals for 25% of the damage done (was 50%). Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt. Teachings of the Monastery now provides additional benefits. Tiger Palm damage increased by 100%. Crackling Jade Lightning damage increased by 100%. Blackout Kick now hits 4 additional nearby targets for 50% damage. Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana. Windwalker New Level-75 Ability: Storm, Earth and Fire The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health). When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits). Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power. Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi. New Mastery: Bottled Fury Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack. Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury. Rising Sun Kick now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target. Brewmaster Black Ox Statue The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change. Elusive Brew now has a 6-second cooldown (was 9 seconds). Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating. Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash. ########################################################################################################################################################################################

Paladin Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins. Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect. Hand of Purity now reduces all incoming damage by 10% in addition to its other effects. Eternal Flame's periodic heal now provides 100% more healing when self-cast. Judgment now costs 5% of base mana. Repentance now has a cast time of 1.7 seconds (was 1.5 seconds). Sacred Shield’s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead. Seal of Righteousness now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect. Selfless Healer now boosts Flash of Light by 20/40/60% (was 33/66/100%). Glyph of Blessed Life no longer requires Seal of Insight to be active. Glyph of Templar's Verdict can also activate from Exorcism. Holy Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection. Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory. Protection The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%. Grand Crusader now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from Crusader Strike or Hammer of the Righteous. Retribution Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage. Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%). Absolve is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member. Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800). Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%. ########################################################################################################################################################################################

Priest The amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending have been reduced by 20%. Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells. Evangelism's stacking effect now also increases the healing of Penance. Halo will no longer hit enemies that are in stealth. Angelic Bulwark can no longer be dispelled. Dominate Mind now has a 1.8-second cast time (was 2.5 seconds). Angelic Feather now has a 6 second duration (was 4 seconds). Focused Will is now a passive for Holy Priests, as well as Discipline Priests. Power Word: Solace has been replaced with a new talent: Solace & Insanity For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest). For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed. Glyph of Mind Spike only works from Mind Spikes that aren't instant casts from Surge of Darkness. Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned. New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana. Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to silences, interrupts, and dispels. New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds. Holy Fire is now an instant cast ability. Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards. Power Infusion now increases the Priest's damage by 5% in addition to current effects. Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds). Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice. Discipline Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%. Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets). Focused Will now reduce damage taken by 15% per stack, with a limit of 2 stacks. Spirit Shell can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis. Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses. Divine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage. Shadow Dispersion now belongs to the Shadow spell school. Shadowform now increases the Priest's Shadow damage by 25% (was 20%). The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus. The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active, the mana cost of Flash Heal is reduced by 50%. Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds). ########################################################################################################################################################################################

Rogue New Level 90 Talent: Marked for Death Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown. New Level 60 Talent: Cloak and Dagger Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target. Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects. Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away. Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds. Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects. Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was from 25%). Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%). PvP set bonuses have been changed: Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10). Deadly Brew is now the 2-piece set bonus and its effects remain unchanged. Assassination Dispatch now deals 15% more damage. Envenom now deals 20% more damage. Combat Vitality now increases attack power by 30% (was 25%). Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage. Subtlety Sanguinary Vein now increases the damage the target takes by 20% (was 16%). ########################################################################################################################################################################################

Shaman Chain Lightning will now deal the same damage to subsequent targets as it does to the first. Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%. Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman. Conductivity no longer requires that the target be within the area of effect of Healing Rain. Healing Rain had its mana cost reduced by 15%. Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each. Glyph of Purge now adds a 6-second cooldown to Purge. Stone Bulwark Totem now absorbs 25% more damage. Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage. Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman. Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 30% of the damage dealt by Flame Shock. Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10%. Flame Shock's duration has been increased by 25%. Lava Burst base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by Flame Shock, it now deals 50% more damage. Totemic Restoration no longer allows the Shaman to instantly destroy a totem to obtain a full 50% refund on cooldown. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second. When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health. The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires. Ancestral Guidance now copies 60% (was 40%) of the amount healed. Conductivity now shares 30% (was 20%) of the healing received from Healing Wave, Greater Healing Wave, or Healing Surge. Elemental Elemental Focus now increases the Shaman's spell damage by 15% (was 10%). Shamanism now increases the damage of Lightning Bolt by 70% (was 50%). Enhancement Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%). ########################################################################################################################################################################################

Warlock Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor. Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds. Burning Rush now also prevents movement-impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects. The Imp ability Blood Pact has been removed. Dark Intent now increases Stamina in addition to Spell Power. Immolate now deals 15% more damage. Shadow Bolt now deals 15% more damage. Soul Leech now provides an absorption shield instead of healing. Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%). Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed. The passive damage from Archimonde's Vengeance no longer has a visual effect. Grimoire of Sacrifice now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed. Glyph of Burning Embers has been removed and its effects are now baseline for Destruction Warlocks. Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks. New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds. New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%. Glyph of Unstable Affliction has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%. Affliction Haunt now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells. Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage. Demonology Chaos Wave now has a new visual. Hand of Gul'dan now deals 15% more damage. Shadowflame now deals 15% more damage. Soul Fire now deals 22% more damage. Touch of Chaos now deals 15% more damage. Wild Imp's Firebolt now deals 15% more damage. Destruction Conflagrate now deals 15% more damage. Fire and Brimstone now has a radius of 10 yards (was 15 yards). Incinerate now deals 10% more damage. ########################################################################################################################################################################################

Warrior The benefit of Haste from items and consumables has been increased by 50% for all Warriors. Bladestorm now provides immunity to disarm while active. Defensive Stance now reduces damage by 15% (was 25%). Execute now deals 15% less damage. Shockwave now has a 40-second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds. Second Wind now generates 15 rage (was 20 rage) over 10 seconds. Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category. Shield Barrier now scales approximately 10% less efficiently with attack power. Storm Bolt now deals 125% weapon damage (was 100%). Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead. Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used. Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%). Arms Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (used to require level 50). Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage). Deep Wounds damage has been increased by 100% for Arms Warriors. Overpower now costs 10 rage and reduces Mortal Strike's remaining cooldown by 0.5 seconds. Sudden Death now has a 10% (was 20%) chance to activate from auto attacks or Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds. Protection The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power. Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors. ########################################################################################################################################################################################

PvP Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power. PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well. For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.

######################################################################################################################################################################################## Changelog 5.3.0 ########################################################################################################################################################################################

Classes

Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets. Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences. The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time. Death Knight: Gargoyle Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis) Mage: Mirror Image, Water Elemental Shaman: Searing Totem Warlock: Doomguard, Terrorguard, Wild Imp ########################################################################################################################################################################################

Death Knight Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade. Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade. Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%. Talents Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited. Unholy Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power. Unholy Might now increases the Death Knight's Strength by 10%, down from 15%. ########################################################################################################################################################################################

Druid Mark of the Wild had its mana cost reduced to 5%, down from 10%. Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility. Talents Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges. Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target. Glyphs Glyph of Solar Beam have been removed and replaced with Glyph of Omens. New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash. Balance Solar Beam is now more responsive when players enter and leave the beam's area-of-effect. Feral Savage Roar now increases physical damage done by 40%, up from 30%. Guardian Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%). Restoration Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards. Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8). Item Sets Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds). ########################################################################################################################################################################################

Hunter Hunters now have 50 pet stable slots, up from 20. Aspect of the Hawk now increases ranged attack power by 25%, up from 15%. Talents Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%. Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30. Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target. Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20. Beast Mastery Beast Cleave now deals 75% of the original damage, up from 50%. Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%. Marksmanship Bombardment now increases the damage of Multi-Shot by 60%, up from 30%. Item Sets PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds. ########################################################################################################################################################################################

Mage Arcane Brilliance had its mana cost reduced to 1%, down from 4%. Arcane Explosion now deals 40% more damage. Blizzard now deals 40% more damage. Dalaran Brilliance had its mana cost reduced to 1%, down from 4%. Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged. Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage. Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons. Talents Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%). Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds. Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3). ########################################################################################################################################################################################

Monk Legacy of the Emperor had its energy cost reduced to 1%, down from 6%. Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks). Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds. Talents Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns. Brewmaster Gift of the Ox should now activate its effect more frequently for dual-wielding Monks. Mistweaver Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance. Windwalker Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%. Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%. ########################################################################################################################################################################################

Paladin Blessing of Kings had its mana cost reduced to 5%, down from 22.3%. Blessing of Might had its mana cost reduced to 5%, down from 22.3%. Devotion Aura now clears all silence effects when used. Divine Protection is now usable while stunned. Glyphs Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%. Holy Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%. Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock. Protection Shield of the Righteous now reduces physical damage taken by 25%, down from 30%. Retribution Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%. Item Sets Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds. ########################################################################################################################################################################################

Priest Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%. Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests. Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds. Glyphs Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable. Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement. Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly. Discipline Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%. Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste). Penance now deals 10% less damage, but healing done is increased by 10%. Holy Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. Shadow Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance. ########################################################################################################################################################################################

Rogue Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger. has a range of 20 yards, down from 30 yards. Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20. Glyphs Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second. Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds. Combat Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation. Revealing Strike now lasts 24 seconds, up from 18 seconds. Subtlety Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets). ########################################################################################################################################################################################

Shaman Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage. Lightning Bolt can now be cast while moving. Glyphs New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered. Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield. Enhancement Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects. Lava Lash now deals 300% weapons damage, up from 250%. Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%. Stormstrike now deals 450% weapon damage, up from 375%. ########################################################################################################################################################################################

Warlock Dark Intent had its mana cost reduced to 1%, down from 4%. Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players. Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health. Talents Blood Horror no longer activates from attacks made by pets. Glyphs Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage. Affliction Haunt now refunds a Soul Shard when it is dispelled. Destruction Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining. Item Sets Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools. Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%. ########################################################################################################################################################################################

Warrior Defensive Stance now decreases damage taken by 25%, up from 15%. Talents Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds. Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect. Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56. Spell Reflection is no longer consumed by spells from player pets and guardians. Vigilance now resets the cooldown on Taunt in addition to its current effects. Arms Sweeping Strikes no longer causes Resilience to decrease damage to secondary targets incorrectly when the original target's damage has already been decreased by Resilience. Protection Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown. Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85. Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%. ########################################################################################################################################################################################

PvP All characters now have a base Resilience of 65%. PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400. PvP Power bonus to healing is now based on class and specialization. Healing specializations receive a 100% bonus to healing from PvP Power. Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power. All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.

######################################################################################################################################################################################### Changelog 5.4.0 #########################################################################################################################################################################################

Classes All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed. All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%. Vengeance has received several changes. Characters in a tanking specialization now generates 40% more threat. Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%). Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before). Vengeance gains from being critically hit have been reduced by 50%. There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance. So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3. Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash. #########################################################################################################################################################################################

Death Knight Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold. Icebound Fortitude no longer costs Runic Power. Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage). Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%). Soul Reaper's initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%. Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged. Blood Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds. Dancing Rune Weapon no longer costs Runic Power. Sanguine Fortitude no longer reduces the cost of Icebound Fortitude. Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack. Frost Howling Blast now deals 15% more damage. Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%). Obliterate now deals 250% weapon damage (up from 230% weapon damage). Unholy Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds. Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy. Unholy Might now increases the Death Knight's Strength by 25% (up from 10%). Talents Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength. Death Siphon had its damage increased by 10%. Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization. Blood: Restores 1 Frost Rune, 1 Unholy Rune Frost: 1 Frost Rune, 1 Unholy Rune Unholy: 1 Blood Rune, 1 Frost Rune Glyphs New Major Glyphs Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever. Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed. Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration. Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased. Major Glyphs Glyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction). Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power). Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40). Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place. New Minor Glyphs Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour. Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul. #########################################################################################################################################################################################

Druid Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%). Cyclone no longer has a 20-second cooldown for Feral Druids. Innervate now restores mana based on the Druid’s Spirit. Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area. Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing. A single mushroom now heals for as much as what 3 mushrooms combined healed for previously. The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue. Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown. Wrath now deals 10% more damage, but has its mana cost increased by 50%. Balance Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%. Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%. Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately). Starfall now deals 10% more damage. Starfire now deals 10% more damage, but has its mana cost increased by 50%. Starsurge has its mana cost increased by 50%. Feral Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms. Restoration Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation. Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health. Swiftmend's area-of-effect healing effect is now called Efflorescence. Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony. Talents Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy). Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization. Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%. Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%. Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power. Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done. Force of Nature Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash. Guardian: Guardian Druids now gain Vengeance when their Treant takes damage. Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids. Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5. Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30. New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead. Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done. Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids. Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse. Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury. Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend. Glyphs Major Glyphs Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects. Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%). Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60). Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid. Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence. Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active. Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%). Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds). Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards). Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown). Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars. Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire. New Minor Glyphs Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location. Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target. #########################################################################################################################################################################################

Hunter The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge. Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%. Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22. Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges. Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect. Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds). Readiness has been removed. Revive Pet no longer requires the Hunter to have line-of-sight to their pet. Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75% Beast Mastery Beast Cleave's range has been increased to 10 yards (up from 8 yards). Kill Command damage has been increased by 34%. Marksman Aimed Shot now deals 450% ranged weapon damage (up from 350%). Binding Shot is no longer a Marksman Hunter ability and is once again a talent. Survival Explosive Shot damage has been increased by 27%. Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load. Talents A Murder of Crows now deals 40% more damage. Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%. Glaive Toss no longer initiates auto-attack. Lynx Rush's damage has been increased by 30%. Narrow Escape's root effect is now a nature spell (was a physical spell). Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters. Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%). Wyvern Sting now has a range of 40 yards (up from 35 yards). Glyphs New Major Glyphs Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards. Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10% Major Glyphs Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance). Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds. Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance). #########################################################################################################################################################################################

Mage Ice Lance damage has been increased by 43%. Fire Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%). Frost Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target. Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead. Water Elemental Waterbolt damage has been increased by 25%. Talents Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds). Living Bomb now deals 85% damage to players (up from 70%). Nether Tempest now deals 85% damage to players (up from 70%). Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards). Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects. Glyphs Major Glyphs Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards). Glyph of Ice Lance has been renamed to Glyph of Splitting Ice. Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage. Glyph of Invisibility has been replaced with Glyph of Rapid Displacement. Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds. Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%). Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%). New Minor Glyphs Glyph of Condensation: Increases the size of the Mage's Water Elemental. Glyph of Evaporation: Reduces the size of the Mage's Water Elemental. Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental. #########################################################################################################################################################################################

Monk Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Brewmaster Keg Smash now deals 18% less damage. Mistweaver Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second). Revival's healing has been reduced by 30%. Windwalker Mastery: Bottled Fury has been redesigned. Bottled Fury now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally. Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned. Tigereye Brew received an adjustment. It now increases damage by 6% per stack, (up from 1% per stack) but is no longer increased by Mastery. A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed). Talents Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization. Brewmaster: 5 stacks of Elusive Brew Mistweaver: 2 stacks of Mana Tea Windwalker: 2 stacks of Tigereye Brew Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk. Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health. Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. Brewmaster Monks now gain Vengeance when Xuen takes damage. Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist. Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds. Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick. Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled. Zen Sphere now deals 15% more healing and damage. Glyphs Major Glyphs Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance). Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew. Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect. Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling. Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo. Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres. Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds. Glyph of Stoneskin has been replaced with Glyph of Detox. Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect. Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets. Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards). Glyph of Uplift has been replaced by Glyph of Targeted Expulsion. Glyph of Targeted Expulsion allows Expel Harm to be used on other players. #########################################################################################################################################################################################

Paladin Sanctity of Battle now also affects the cooldown of Holy Shock. Seal of Insight no longer has a chance to restore mana on attacks. Holy Mastery: Illuminated Healing no longer activates from periodic healing effects. Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit. Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets. Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%. Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Holy Shock's mana cost has been reduced by 50%. Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana). Protection Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins. Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%). Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%). Retribution Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12. Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds. Talents Burden of Guilt has been replaced with a new talent called Evil is a Point of View. New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts. Eternal Flame's periodic heal-over-time effect now heals for 40% more. Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled. Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled. Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%). Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Sacred Shield Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge. Protection: Sacred Shield is 30% less effective. Sanctified Wrath Holy: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%. Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active. Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance. Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process. Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%. Glyphs New Major Glyphs Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health. Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin. Major Glyphs Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times. Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%. Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations. Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%). Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor. Glyph of Rebuke has been replaced with Glyph of Devotion Aura. Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced. Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack). Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight. Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt. Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds. New Minor Glyphs Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target. Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly. ########################################################################################################################################################################################

Priest Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have. Leap of Faith no longer has a facing requirement. Shadow Word: Death now deals 15% more damage. Shadow Word: Pain now deals 25% more damage. Discipline Grace can no longer be dispelled. Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect. Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue. Holy Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell. Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active. Shadow Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%. Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature. Vampiric Touch now deals 20% more damage. Talents Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes). Cascade's effect can now bounce up to 4 times (up from 3), and its effect should no longer bounce between minor guardians (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active. Divine Star’s healing is no longer affected by diminishing returns when used on multiple targets. From Darkness, Comes Light Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing. Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance). Halo’s healing is no longer affected by diminishing returns when used on multiple targets. Mindbender now deals 10% more damage, and mana return has been increased by 20%. Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience. Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%). Glyphs Major Glyphs Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending. Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster. Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration. Glyph of Lightspring has been renamed to Glyph of Lightwell. Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heals allies. Allies can click on the Lightwell to heal. Glyph of Lightwell has been renamed to Glyph of Deep Wells. Glyph of Deep Wells increases the number of charges on Lightwell by 2. Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%). Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%). New Minor Glyphs Glyph of Angels: Causes the Priest's healing spells to momentarily grant angelic wings. Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns. Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds. Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast. ########################################################################################################################################################################################

Rogue Ambush damage has been increased by 12%. Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds). Eviscerate now deals 10% less damage. Fan of Knives damage has been increased by 25%. Recuperate now restores 4% of maximum health every 3 seconds, up from 3%. Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy). Assassination Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.) Dispatch now deals 645% weapon damage (up from 460%). Mutilate now deals 280% weapon damage (up from 200%). Combat New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move. Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active. Revealing Strike now deals 160% weapons damage (up from 125%). Vitality now increases Attack Power by 40% (up from 30%). Subtlety Backstab now deals 380% weapon damage (up from 275%). Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers). Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%). Talents Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy). Cheat Death now reduces damage taken by 85% after activating (up from 80%). Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards). Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%. Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications). Glyphs Major Glyphs Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect. Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown). Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects. Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives. Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target. Glyph of Debilitation has been replaced with Glyph of Recovery. Glyph of Recovery increases the healing received by the Rogue while Recuperate is active. Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%). Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins. Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage. Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds). New Minor Glyphs Glyph of Improved Distraction: Distract now summons a decoy at the target location. Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon. ########################################################################################################################################################################################

Shaman Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump). Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization. Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage. Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Enhancement Fire Nova's damage has been increased by 83%. Stormstrike's debuff now also affects Elemental Blast, but now deals 380% weapon damage (down from 450% weapon damage). Restoration Purification now increases the healing done by Healing Rain by 100% in addition to the ability's current effects. Ancestral Vigor now has a duration of 30 seconds (up from 15 seconds). Riptide's mana cost has been reduced by 25%. Talents Conductivity has been redesigned. Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 4 seconds. Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 4 seconds. Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds. Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians. Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance. New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once. Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage. Totemic Restoration has been replaced with a new talent, Totemic Persistence. New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time. Unleashed Fury Earthliving Weapon effect now applies to the Shaman, not the target. Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%. Glyphs New Major Glyphs Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges. Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon. Major Glyphs Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase. Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%). Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%. Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds. Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase). Glyph of Healing Storm no longer increases the healing of Healing Rain. Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing. New Minor Glyphs Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine. Glyph of the Compy: Hex now transforms enemies into a Compy. Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other. Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward. Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time. Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location. Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors. Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost. ########################################################################################################################################################################################

Warlock Demonic Gateways are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds). Fel Armor no longer reduces all damage taken by 10%. Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells. Immolate damage has been increased by 10%. Rain of Fire now has a reduced chance to generate Burning Embers. The Codex of Xerrath now infuses additional spells with fel magic (green fire effect). Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap. Affliction Agony damage has been increased by 16%. Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%). Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%. Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%). Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption. Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds). Unstable Affliction damage has been increased by 21%. Demonology Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%. Hellfire's damage has been reduced by 20%. Immolation Aura's damage has been reduced by 20%. Destruction Chaos Bolt's damage has been increased by 15%. Incinerate's damage has been increased by 10%. Talents Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness. Archimonde's Darkness gives the Warlock's Dark Soul spell two charges. Grimoire of Sacrifice no longer affects Drain Life. For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%). Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life's damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell. Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks. Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown. Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving. Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption. Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%). Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active. Glyphs Major Glyphs Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements. Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets. Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve. Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken. Glyph of Fear no longer causes Fear to have a cooldown. Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps). Glyph of Shadowflame has been replaced with Glyph of Unending Resolve. Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds. Glyph of Soul Swap has been replaced with Glyph of Havoc. Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds. ########################################################################################################################################################################################

Warrior Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds). Blood and Thunder now also increases the damage of Thunder Clap by 50%. Deep Wounds damage has been increased by 65%. Enrage now also triggers on critical hits from Devastate and Shield Slam. Hamstring is no longer on a global cooldown. Intervene now also breaks roots and snares when used. Shattering Throw no longer costs rage. Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield. Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield. Arms Mortal Strike now deals 215% of weapon damage (up from 175%). Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage. Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage. Fury Titan’s Grip now works with polearms. Protection Revenge now generates 20 Rage (up from 15 Rage). Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds. Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage. Talents Arms: Bladestorm now deals 180% of weapon damage (up from 120%). Protection: Bladestorm now deals 160% of weapon damage (down from 240%). Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other. Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%). Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor). Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors. Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds. Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets. Glyphs New Major Glyphs Glyph of the Executor: Killing an enemy with Execute grants Rage. Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target. New Minor Glyphs Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks. Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance. Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time. ########################################################################################################################################################################################

PvP Base Resilience now reduces damage players deal to others players by 72% (up from 65%).

######################################################################################################################################################################################## Changelog 5.4.2 ########################################################################################################################################################################################

Classes Hunters Dismiss Pet can no longer be used while in an Arena match. Mage Talents Temporal Shield's healing should now be correctly modified by effects that affect healing (Battle Fatigue, Mortal Strike, Dampening). Glyphs Glyph of Remove Curse now increases the Mage's damage by 5% for 10 seconds after successfully removing a curse (down from a 15% increase to damage). Warrior Intervene no longer removes movement-impairing effects on use. The talent Safeguard will continue to remove movement-impairing effects. Improved checks on pathing for Intervene and Safeguard to address situations where Warriors may wind up under the terrain.

######################################################################################################################################################################################## Changelog 5.4.7 ########################################################################################################################################################################################

Classes Druid Talents Heart of the Wild now provides the following benefits from PvP Power when activated. Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%). Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%). Rogue Talents Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets. Warlock Demonology Felguard's Legion Strike and Wrathguard's Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste. Warrior Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel. ########################################################################################################################################################################################

PvP Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%. Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.

######################################################################################################################################################################################## Changelog 5.4.8 ########################################################################################################################################################################################

Classes Druid Resolved an issue where Cat Form's movement speed bonus was stacking incorrectly with Warrior's version of Stampeding Shout granted via Symbiosis. Rogue Burst of Speed can now be activated to remove movement-slowing effects even if another movement speed bonus such as Sprint is already present (the speed bonuses will still not stack). ########################################################################################################################################################################################