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03_Creatures_Of_Fae.cfg
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03_Creatures_Of_Fae.cfg
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[scenario]
id=03_Creatures_Of_Fae
name=_ "Creatures of Fae"
map_data="{~/add-ons/A_Fiery_Birth/maps/03_Creatures_Of_Fae.map}"
{TURNS 36 32 30}
next_scenario=04_Hidden_Towers
{DEFAULT_SCHEDULE_DAWN}
{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC elf-land.ogg}
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
[story]
[part]
music=revelation.ogg
story=_ "The drakes and saurians travelled across the land, passing caravans of humans, elves and dwarves. There was war in the land, it was said.
The humans and elves feared the drakes, but the dwarves were delighted with the fiery power of their breath (this was in the old days, before the drakes and dwarves parted ways.) They labored together, and the dwarves taught them the way of metal and iron-craft."
background=story/landscape-plain.jpg
[/part]
[part]
story=_ "Now the drakes began to truly prosper and spread through the land. But their boundless hunger was too much for the mountains and the wastes. They spread, said the historian, into the forests of the elves."
background=story/landscape-plain.jpg
[/part]
[part]
story=_ "Their hunting camps would clear acres of forest from their creatures, slaughtering their carcasses and drying the meat for home. When the elves learned of this, they were furious."
background=story/landscape-hills-01.jpg
[/part]
[/story]
# wmllint: validate-off
[side]
side=1
controller=human
recruit=Saurian Skirmisher, Saurian Augur, Drake Burner, Drake Glider, Drake Clasher, Drake Fighter
{GOLD 200 175 150}
{INCOME 3 2 1}
team_name=good
user_team_name= _ "Scaly Folk"
{FLAG_VARIANT undead}
type=Drake Burner
id=Menir
name= _ "Menir"
canrecruit=yes
facing=nw
[/side]
[side]
side=2
controller=ai
#ifdef EASY
recruit=Elvish Archer, Wose, Elvish Shaman, Elvish Druid
#endif
#ifdef NORMAL
recruit=Elvish Archer, Elvish Scout, Elvish Druid
#endif
#ifdef HARD
recruit=Elvish Archer, Elvish Scout, Elvish Ranger
#endif
{GOLD 100 125 150}
team_name=evil
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
#ifdef EASY
type=Elvish Druid
#else
type=Elvish Shyde
#endif
id=Nevis
name= _ "Nevis"
canrecruit=yes
facing=se
[ai]
grouping=yes
passive_leader=no
[/ai]
[/side]
# wmllint: validate-on
[side]
side=3
controller=ai
#ifdef EASY
gold=100
recruit=Elvish Shaman, Elvish Fighter, Elvish Sorceress
#endif
#ifdef NORMAL
gold=150
recruit=Elvish Scout, Elvish Fighter, Elvish Sorceress
#endif
#ifdef HARD
gold=200
recruit=Elvish Rider, Elvish Hero, Elvish Sorceress
#endif
team_name=evil
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
#ifdef EASY
type=Elvish Sorceress
#else
type=Elvish Enchantress
#endif
id=Kitt
name= _ "Kitt"
canrecruit=yes
facing=se
[ai]
grouping=yes
passive_leader=no
[/ai]
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Slay the enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Menir"
condition=lose
[/objective]
[objective]
description= _ "Death of Szel"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Szel
[/recall]
[message]
speaker=Szel
message= _ "Menir, let us gather the meat and jerky and return home to our people."
[/message]
[message]
speaker=Nevis
message= _ "See, Kitt, these lizards have desecrated the forest."
[/message]
[message]
speaker=Kitt
message= _ "Who could miss them, Nevis, thundering through the woods like mammoths."
[/message]
[message]
speaker=Nevis
message= _ "We will quench their fire, Kitt."
[/message]
[message]
speaker=Kitt
message= _ "They cannot be allowed to destroy our forests, Nevis."
[/message]
[message]
speaker=Menir
message= _ "You can not deny us the right to exist, witch women!"
[/message]
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[message]
speaker=Szel
message= _ "It was creatures such as these that destroyed your mother. Elves, and mages."
[/message]
[message]
speaker=Menir
message= _ "This enmity must not be allowed to continue, or we will all be destroyed. I fear we must find a new home, again."
[/message]
[/event]
[event]
name=last breath
[filter]
id=Kitt
[/filter]
[message]
speaker=Nevis
message= _ "Sister! You will be avenged."
[/message]
[kill]
id=Kitt
animate=yes
[/kill]
[/event]
[event]
name=last breath
[filter]
id=Nevis
[/filter]
[message]
speaker=Kitt
message= _ "Sister! You will be avenged."
[/message]
[kill]
id=Nevis
animate=yes
[/kill]
[/event]
[event]
name=victory
message= _ "This is the victory message."
[/event]
[event]
name=last breath
[filter]
id=Szel
[/filter]
[message]
speaker=Szel
message= _ "We have perished!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Menir
[/filter]
[message]
speaker=Menir
message= _ "Just like mother..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=time over
[message]
speaker=Szel
message= _ "These undead will never stop coming."
[/message]
[/event]
[/scenario]