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05_To_the_Harbor_of_Tirigaz.cfg
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05_To_the_Harbor_of_Tirigaz.cfg
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#textdomain wesnoth-sotbeee
[scenario]
id=05_To_the_Harbor_of_Tirigaz
name= _ "To the Harbor of Tirigaz"
map_data="{~add-ons/Son_Of_The_Black_Eye_Easy_Edition/maps/05_To_the_Harbor_of_Tirigaz.map}"
{TURNS 22 21 20}
{SCENARIO_MUSIC "underground.ogg"}
{EXTRA_SCENARIO_MUSIC "suspense.ogg"}
{EXTRA_SCENARIO_MUSIC "the_deep_path.ogg"}
{FIRST_WATCH_HOUR3} # Turn 1
{FIRST_WATCH_HOUR3} # Turn 2
{FIRST_WATCH_HOUR4} # Turn 3
{FIRST_WATCH_HOUR4} # Turn 4
{MIDNIGHT_HOUR} # Turn 5
{MIDNIGHT_HOUR} # Turn 6
{SECOND_WATCH_HOUR1} # Turn 7
{SECOND_WATCH_HOUR1} # Turn 8
{SECOND_WATCH_HOUR2} # Turn 9
{SECOND_WATCH_HOUR2} # Turn 10
{SECOND_WATCH_HOUR3} # Turn 11
{SECOND_WATCH_HOUR3} # Turn 12
{SECOND_WATCH_HOUR4} # Turn 13
{SECOND_WATCH_HOUR4} # Turn 14
{SECOND_WATCH_HOUR5} # Turn 15
{SECOND_WATCH_HOUR5} # Turn 16
{SECOND_WATCH_HOUR6} # Turn 17
{SECOND_WATCH_HOUR6} # Turn 18
{DAWN_HOUR} # Turn 19
{DAWN_HOUR} # Turn 20
{MORNING_HOUR1} # Turn 21
{MORNING_HOUR1} # Turn 22
# I've seen somewhere that you need one more turn than the turn limit when doing custom schedules,
# so maybe add an extra hour for turn 23 here?
next_scenario=06_Black_Flag
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Defeat all enemy leaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Kapou’e"
[/objective]
[objective]
condition=lose
description=_ "Death of Grüü"
[/objective]
[objective]
condition=lose
description=_ "Death of a Shaman"
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage={ON_DIFFICULTY 60 50 40}
[/gold_carryover]
[/objectives]
[/event]
[side]
side=1
id="Kapou'e"
type=Orcish Leader
controller=human
team_name=Kapoue
user_team_name=_ "Kapou’e"
{GOLD 140 120 100}
{BLACK_FLAG}
[/side]
[side]
type=Lich
id=Na-Mana
name= _ "Na-Mana"
side=2
team_name=undead
user_team_name=_"Undead"
canrecruit=yes
facing=sw
[ai]
aggression=1.0
village_value=0.0
leader_value=50.0
[/ai]
#ifdef EASY
recruit=Vampire Bat, Skeleton Archer, Skeleton, Dark Adept
#endif
#ifdef NORMAL
recruit=Blood Bat, Skeleton Archer, Skeleton, Dark Adept
#endif
#ifdef HARD
recruit=Blood Bat, Skeleton Archer, Revenant, Dark Adept
#endif
{GOLD 120 160 200}
{FLAG_VARIANT undead}
[/side]
{STARTING_VILLAGES 2 {ON_DIFFICULTY 8 9 10}}
[side]
type=Death Knight
id=Ma-Rana
name= _ "Ma-Rana"
side=3
team_name=undead
user_team_name=_"Undead"
canrecruit=yes
recruit=Vampire Bat, Skeleton Archer, Ghost, Skeleton
[ai]
aggression=1.0
[/ai]
{GOLD 90 120 150}
{FLAG_VARIANT undead}
[/side]
{STARTING_VILLAGES 3 {ON_DIFFICULTY 8 9 10}}
[story]
[part]
story= _ "Kapou’e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather."
{SOTBE_BIGMAP}
{JOURNEY_04_OLD}
[/part]
[part]
story= _ "Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou’e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing."
{SOTBE_BIGMAP}
{JOURNEY_04_OLD}
[/part]
[part]
story= _ "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans and his warriors, set off to Tirigaz."
{SOTBE_BIGMAP}
{JOURNEY_04_OLD}
[/part]
[/story]
{SOTBE_TRACK {JOURNEY_05_NEW} }
[event]
name=prestart
[item]
x=29
y=24
image=items/holy-water.png
[/item]
[/event]
[event]
name=start
[recall]
id=Grüü
x,y=16,17
[/recall]
[recall]
id=Jetto
x,y=16,15
[/recall]
[recall]
id=Pirk
x,y=21,15
[/recall]
[recall]
id=Gork
x,y=20,14
[/recall]
[recall]
id=Vraurk
x,y=19,14
[/recall]
[message]
speaker=narrator
message= _ "A couple of days into their journey, the party halted to rest for the night."
image=wesnoth-icon.png
[/message]
[message]
speaker="Vraurk"
message= _ "Ahhh, I’m so tired. It was a good idea to halt in such a quiet place."
[/message]
[message]
speaker="Grüü"
message= _ "It is too quiet. Just plain boring."
[/message]
[message]
speaker="Pirk"
message= _ "Shut up, I just heard something."
[/message]
[message]
speaker="Kapou'e"
message= _ "You’re right. I can see something is moving in these hills. Looks like there are undead there."
[/message]
[scroll_to]
x,y=36,2
[/scroll_to]
[delay]
time=500
[/delay]
[scroll_to]
x,y=2,29
[/scroll_to]
[delay]
time=500
[/delay]
[message]
speaker="Grüü"
message= _ "Excellent! It is time for exercise!"
[/message]
[message]
speaker=Vraurk
message= _ "Uh... I don’t think so. Let’s get out of here!"
[/message]
[message]
speaker="Grüü"
message= _ "No way! Grüü want to crush some undead."
[/message]
[message]
speaker="Kapou'e"
message= _ "Grüü is right. It is not wise to let these undead remain here cutting off our supply lines and path of retreat. In these days of turmoil, we don’t know what lies ahead, so it is best not to leave any threats in our rear."
[/message]
[message]
speaker=Vraurk
message= _ "But..."
[/message]
[message]
speaker=Gork
message= _ "Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are."
[/message]
[message]
speaker="Grüü"
message= _ "That’s right, let’s go!"
[/message]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=29
y=24
[/filter]
[message]
speaker=unit
message= _ "Hmmm, what a neat bottle! What is it?"
[/message]
[message]
speaker=unit
message= _ "It is written H.O.L.Y W.A.T.E.R" # wmllint: no spellcheck
[/message]
[message]
speaker=unit
message= _ "I’m thirsty... <i>Gulp gulp</i>"
sound=potion.ogg
[/message]
[message]
speaker=unit
message= _ "Ahhh, that was yummy!"
[/message]
[remove_item]
x=29
y=24
[/remove_item]
#ifdef EASY
# TODO: need a better apology than just this message:
[message]
speaker=narrator
message= _ "We are sorry for tricking you into thinking that this Holy Water would actually be usable. As an apology, we will allow you to undo this move if you want."
image=wesnoth-icon.png
[/message]
#endif
[allow_undo][/allow_undo]
[/event]
[event]
name=turn 17
[message]
speaker="Grüü"
message= _ "The day is coming, these night creatures will soon return to the pit."
[/message]
[message]
speaker="Pirk"
message= _ "Grüü, are you forgetting we are also night creatures?"
[/message]
[message]
speaker="Grüü"
message= _ "Err... well..."
[/message]
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER {ON_DIFFICULTY 60 50 40}}
[/endlevel]
[/event]
{HERO_DEATHS}
[/scenario]