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ang.po
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# Old English translations for the Battle for Wesnoth package.
# Copyright (C) 2011 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Steven Panek <Majora700@gmail.com>, 2011
msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-04-10 05:15 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
"Language: ang\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1)\n"
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15
msgid "A Tale of Two Brothers With a Third Difficulty"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16
msgid "AToTBWaTD"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20
msgid "Horseman"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20
msgid "Beginner"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21
msgid "Knight"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21
msgid "Intermediate"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22
msgid "Grand Knight"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22
msgid "Challenging"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village’s mage sends to his warrior brother for help, but not all goes "
"as planned. Can you help?\n"
"\n"
msgstr ""
#. [campaign]: id=Two_Brothers_Three_Difficulties
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26
msgid "(Rookie level, 4 scenarios.)"
msgstr ""
#. [about]
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33
msgid "Campaign Design"
msgstr ""
#. [about]
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45
msgid "Prose and Story Edits"
msgstr ""
#. [about]
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85
msgid "Miscellaneous"
msgstr ""
#. [entry]
#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
#. [scenario]: id=01_Rooting_Out_a_Mage
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5
msgid "Rooting Out a Mage"
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50
msgid ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54
msgid ""
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a day’s ride distant, and messengers sent to seek his help did not "
"return."
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58
msgid ""
"There was a man named Baran who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62
msgid ""
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Baran was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Baran "
"sent out that call."
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66
msgid ""
"12 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"If I could but face this ‘Mordak’! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks. I "
"need my brother; he always had a better head for battle than I.\n"
"\n"
"Will he heed the call? I do not know if he has kept the amulet; we have not "
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75
msgid ""
"Heeding the call of his amulet, Arvith gathered such men as he could and "
"hurried to Maghre to help Baran."
msgstr ""
#. [side]
#. [side]: type=Longbowman, id=Reeve Hoban
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48
#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52
#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108
msgid "Humans"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mordak
#. [side]: type=Dark Sorcerer, id=Rotharik
#. [side]
#. [side]: type=Orcish Warlord, id=Tairach
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133
#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78
msgid "Enemies"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mordak
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119
msgid "Mordak"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147
msgid "Alwyn"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148
msgid "Brent"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149
msgid "Cadell"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150
msgid "Dannen"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151
msgid "Efran"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152
msgid "Faren"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155
msgid "Tarek"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156
msgid "Hann"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157
msgid "Magrid"
msgstr ""
#. [objective]: condition=win
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162
msgid "Slay Mordak, the evil mage"
msgstr ""
#. [objective]: condition=lose
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367
#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140
#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562
msgid "Death of Arvith"
msgstr ""
#. [objectives]
#. EASY difficulty; avoid all vagueness in this hint:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179
msgid ""
"Use footpads (which are chaotic) as fodder to protect your loyal units, and "
"attack with your lawful units during the day to minimize the damage your "
"forces take."
msgstr ""
#. [objectives]
#. NORMAL difficulty; hint should be somewhat vague:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183
msgid ""
"Protect your loyal units and attack during the day to minimize the damage "
"your forces take."
msgstr ""
#. [objectives]
#. HARD difficulty; hint should be even vaguer:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187
msgid "Attack during the day."
msgstr ""
#. [message]: speaker=Baran
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197
msgid "Greetings, brother, and welcome home."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202
msgid "Hail."
msgstr ""
#. [message]: speaker=Baran
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207
msgid "Is that all, Arvith? I understand, but..."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212
msgid "You called, and I came; be content with that. What ails Maghre?"
msgstr ""
#. [message]: speaker=Baran
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217
msgid ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; we need your men, and you to lead them."
msgstr ""
#. [message]: speaker=Baran
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222
msgid ""
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days’ ride."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227
msgid ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
msgstr ""
#. [message]: speaker=Baran
#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233
msgid ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238
msgid "...Aye. Just make sure you’re there when we need you."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289
msgid "Tutorial: Arvith"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290
msgid ""
"Welcome to <u>A Tale of Two Brothers</u>! Your leader in this campaign is "
"<i>Arvith</i>, who is a <i>Knight</i>. He is a powerful mounted unit with "
"two separate melee attacks: a sword (which does many weaker attacks of the "
"<i>blade</i> damage type), and a lance (which does fewer but stronger "
"attacks of the <i>pierce</i> damage type). In most other single-player "
"campaigns your leader doesn't get to start being level 2 already like Arvith "
"is, so you won't have to worry about leveling up Arvith as much as you might "
"with your leaders in other campaigns. Don't let that stop you from taking "
"advantage of his strength, though!"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307
msgid "Tutorial: Horseman"
msgstr ""
#. [message]: speaker=narrator
#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309
msgid ""
"You have recruited a <i>Horseman</i>. Horsemen have a spear with which they "
"can <i>charge</i> into combat, inflicting double normal damage, though "
"taking double damage in return. This is a melee-range attack that deals "
"damage of the <i>pierce</i> damage type. Horsemen are unmatched on open "
"land, though footpads will serve you better in forests or rugged terrain."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324
msgid "Tutorial: Bowman"
msgstr ""
#. [message]: speaker=narrator
#. this hint was originally cribbed from TSG:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326
msgid ""
"You have recruited a <i>Bowman</i>. Bowmen have a strong ranged attack and "
"are very effective against units that lack a ranged attack, like Walking "
"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend "
"themselves against melee attacks."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341
msgid "Tutorial: Spearman"
msgstr ""
#. [message]: speaker=narrator
#. this hint was originally cribbed from TSG:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343
msgid ""
"You have recruited a <i>Spearman</i>. Spearmen have a strong melee attack "
"and are effective against most living units. They also have a weak ranged "
"attack. They form the backbone of Arvith's forces."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358
msgid "Tutorial: Footpad"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359
msgid ""
"You have recruited a <i>Footpad</i>. Footpads are <i>chaotic</i>, meaning "
"that they fight better at night than during the day. They have both melee "
"and ranged attacks that deal damage of the <i>impact</i> damage type, which "
"is particularly effective against skeletons. They also have many movement "
"points, making them excellent scouts."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374
msgid "Tutorial: Walking Corpse"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375
msgid ""
"Mordak has recruited a <i>Walking Corpse</i>. Walking Corpses have a melee "
"attack that can inflict <i>plague</i>, which means that any units that they "
"kill are turned into Walking Corpses themselves. These newly-risen Walking "
"Corpses will fight for the side that raised them (in this case, Mordak's), "
"so make sure not to let any Walking Corpses get the final hit in on any of "
"your units! They are relatively weak, however, so it is unlikely that they "
"will do so unless they surround you."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390
msgid "Tutorial: Vampire Bat"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391
msgid ""
"Mordak has recruited a <i>Vampire Bat</i>. Vampire Bats have a melee attack "
"with the <i>drain</i> special, meaning that they heal themselves whenever "
"they successfully hit their opponent. They need to do so because they have "
"relatively few hitpoints, and would have a hard time surviving otherwise. "
"Vampire Bats also have many movement points, meaning that you should beware "
"of them moving long distances in a single turn in order to attack you."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406
msgid "Tutorial: Dark Adept"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407
msgid ""
"Mordak has recruited a <i>Dark Adept</i>. Dark Adepts are the rare unit "
"without any melee attack whatsoever, making them an ideal target for your "
"own melee units. To compensate, they have 2 separate powerful ranged attacks "
"with the <i>magical</i> special, which gives them a better chance to hit you "
"even when you are on favorable terrain. In other words, hiding in a village "
"won't protect you from a Dark Adept's magic; you'll need to flee farther "
"outside of their movement range to escape them instead."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422
msgid "Tutorial: Ghoul"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423
msgid ""
"Mordak has recruited a <i>Ghoul</i>. Ghouls have a melee attack that can "
"inflict <i>poison</i>. As you do not have access to healers in this "
"campaign, be sure to retreat any poisoned units to villages in order to cure "
"them of their poison."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468
msgid ""
"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if "
"you get poisoned!"
msgstr ""
#. [message]: speaker=Arvith
#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480
msgid ""
"Baran should be in position by now. Press them, distract the sorcerer so "
"Baran can spring his trap!"
msgstr ""
#. [message]: speaker=Arvith
#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484
msgid ""
"Baran should be in position by now. Press them so Baran can spring his trap!"
msgstr ""
#. [message]: speaker=Arvith
#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488
msgid "Baran should be in position by now and springing his trap soon!"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500
msgid "Baran has not made his attack!"
msgstr ""
#. [message]: role=Mercenary
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505
msgid "Could he have abandoned us?"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510
msgid ""
"No... No. This is something else. I’m worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
msgstr ""
#. [message]: speaker=unit
#. "speaker=unit" is equivalent to "speaker=Mordak" here:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523
msgid "Argh!"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528
msgid "Good work, men! But what has become of my brother?"
msgstr ""
#. [message]: speaker=unit
#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath):
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544
msgid ""
"There’s nothing more to be had from this one; we will have to search for "
"Baran ourselves!"
msgstr ""
#. [message]: role=Reporter
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566
msgid ""
"Sir, our scouts report that Baran was seen captured and carried away further "
"north!"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571
msgid "That they should dare this! We will give chase at once."
msgstr ""
#. [message]: speaker=Mordak
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597
msgid "Your brother’s plan to ambush me has failed. He is our prisoner now."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602
msgid ""
"My brother, kidnapped? I have failed you, Baran! And even now Mordak’s "
"forces descend upon the village!"
msgstr ""
#. [message]: speaker=Arvith
#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
msgstr ""
#. [message]: speaker=second_unit
#. with bravado:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636
msgid "That was not so hard!"
msgstr ""
#. [scenario]: id=02_The_Chase
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5
msgid "The Chase"
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23
msgid "Arvith and his band rode north in search of his missing brother."
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"We’ve been searching three days for Baran, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancer’s "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet.\n"
"\n"
"We’re close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
msgstr ""
#. [part]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"But I’m past superstitions now; I’ve seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses don’t fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need done and questions that "
"need answered. Something bigger is happening. One necromancer terrorizing "
"townsfolk is nothing new, but why didn’t his servants scatter when he was "
"killed? Where are they headed now? And most importantly, why did they take "
"Baran with them?\n"
"\n"
"Besides... I want my brother back."
msgstr ""
#. [side]: type=Elvish Rider, id=Nil-Galion
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77
msgid "Elves"
msgstr ""
#. [side]: type=Elvish Rider, id=Nil-Galion
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82
msgid "Nil-Galion"
msgstr ""
#. [side]: type=Dark Adept, id=Muff Toras
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163
msgid "Kidnappers"
msgstr ""
#. [side]: type=Dark Adept, id=Muff Toras
#. [unit]: type=Dark Adept, id=Muff Toras
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724
#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955
msgid "Muff Toras"
msgstr ""
#. [objective]: condition=win
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
#. [objective]: condition=win
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267
msgid "Catch the kidnappers"
msgstr ""
#. [objective]: condition=win
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr ""
#. [objectives]
#. EASY difficulty; avoid all vagueness in this hint:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295
msgid ""
"The Elvish forces are spread out. Seek to fight them one at a time with "
"several of your units."
msgstr ""
#. [objectives]
#. EASY difficulty; avoid all vagueness in this hint:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309
msgid ""
"Use horsemen or footpads to quickly explore the shrouded woods to locate the "
"kidnappers."
msgstr ""
#. [objectives]
#. EASY difficulty; avoid all vagueness in this hint:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325
msgid ""
"Separate the Dark Adept from his guards and attack in force for an easy kill."
msgstr ""
#. [objectives]
#. NORMAL difficulty; hint should be somewhat vague:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336
msgid "The Elvish forces are spread out."
msgstr ""
#. [objectives]
#. NORMAL difficulty; hint should be somewhat vague:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350
msgid ""
"Use units with high movement points to quickly explore the shrouded area."
msgstr ""
#. [objectives]
#. NORMAL difficulty; hint should be somewhat vague:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366
msgid "Try to separate the Dark Adept from his guards."
msgstr ""
#. [objectives]
#. HARD difficulty; hint should be even vaguer:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377
msgid "Attack the elves."
msgstr ""
#. [objectives]
#. HARD difficulty; hint should be even vaguer:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391
msgid "Explore."
msgstr ""
#. [objectives]
#. HARD difficulty; hint should be even vaguer:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407
msgid "Attack the Dark Adept."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr ""
#. [message]: speaker=Nil-Galion
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481
msgid "You there! Halt and explain yourself."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486
msgid "We’re chasing after some men who kidnapped my brother!"
msgstr ""
#. [message]: speaker=Nil-Galion
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491
msgid ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496
msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Baran!"
msgstr ""
#. [message]: role=Mercenary
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501
msgid ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506
msgid ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
#. [message]: role=Mercenary
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512
msgid ""
"All right, I just hope we have enough spearmen and bowmen to send into the "
"deeper woods! Remember that you can recruit or recall more of them from our "
"encampment!"
msgstr ""
#. [message]: speaker=second_unit
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543
msgid "I see them! There they are!"
msgstr ""
#. [message]: speaker=Muff Toras
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548
msgid ""
"Curses! If they had been an hour slower, our master’s reinforcements would "
"already be here to meet us."
msgstr ""
#. [message]: speaker=Arvith
#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561
msgid "Come on, men, let’s catch those kidnappers!"
msgstr ""
#. [message]: speaker=unit
#. "speaker=unit" is equivalent to "speaker=Muff Toras" here:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master’s dungeons by now."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581
msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584
msgid "Sithrak"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585
msgid "Eleben"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586
msgid "Jarlom"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587
msgid "Hamik"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591
msgid "Akranbral"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592
msgid "Drakanal"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593
msgid "Xaskanat"
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594
msgid "Katklagad"
msgstr ""
#. [message]: speaker=unit
#. "speaker=unit" is equivalent to "speaker=Muff Toras" here:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password and $second_password_"
"$second_password|."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609
msgid "Bind him and take him with us. If he has played us false, he will die."
msgstr ""
#. [message]: role=Mercenary
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639
msgid ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Baran any more, not since Toen Caric."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644
msgid ""
"I’m no longer sure. What’s between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and let’s get moving."
msgstr ""
#. [event]
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659
msgid "Brena"
msgstr ""
#. [message]: speaker=Brena
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669
msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674
msgid ""
"Aye. We think there’s a nest of them north-east of here. They’ve captured my "
"brother."
msgstr ""
#. [message]: speaker=Brena
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679
msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
#. [message]: role=Mercenary
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684
msgid "He would only slow us down!"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689
msgid "It is my place to decide this."
msgstr ""
#. [option]
#. spoken by Arvith:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692
msgid "Oh, all right then. Come along with us."
msgstr ""
#. [message]: speaker=Brena
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
#. [option]
#. spoken by Arvith:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702
msgid "I am sorry. We have not the time to spare."
msgstr ""
#. [message]: speaker=Brena
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721
msgid "You receive 70 pieces of gold!"
msgstr ""
#. [message]: role=Mercenary
#. NORMAL difficulty; this is to make up for Brena not being available here:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735
msgid "Oh, by the way, I found some gold!"
msgstr ""
#. [message]: speaker=narrator
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750
msgid "You receive 35 pieces of gold!"
msgstr ""
#. [message]: role=Mercenary
#. HARD difficutly; "nothing on him" as in, he didn't even have any gold:
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757
msgid ""
"It's a shame this kidnapper had nothing on him besides those passwords..."
msgstr ""
#. [message]: speaker=Muff Toras
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775
msgid "My reinforcements are here!"
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824
msgid "He escaped us..."
msgstr ""
#. [message]: speaker=Nil-Galion
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836
msgid ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
msgstr ""
#. [message]: speaker=Arvith
#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846
msgid "Follow their back trail!"
msgstr ""