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missing music #2

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cooljeanius opened this issue Apr 23, 2021 · 5 comments
Closed

missing music #2

cooljeanius opened this issue Apr 23, 2021 · 5 comments
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@cooljeanius
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later scenarios don't have any music added

@cooljeanius cooljeanius added this to To Do in Wesnoth UMC Jul 5, 2021
@cooljeanius
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by "later scenarios" I mean from S11 ("Dwarvish Gratitude") onwards

@cooljeanius cooljeanius moved this from To Do to In Progress in Wesnoth UMC Sep 5, 2021
@cooljeanius cooljeanius added the bug Something isn't working label Jun 9, 2022
@cooljeanius
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I've been working on this a bit; see e5266bc and 28cb8fe

@cooljeanius
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added some more in e1efe31

@cooljeanius
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additional music-related commits: 0510a50, cc882fe, and 73285e9... not quite sure if I can close this yet, though?

@cooljeanius
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additional music-related commits: 0510a50, cc882fe, and 73285e9... not quite sure if I can close this yet, though?

ok yeah I think I'm going to close this now; all existing scenarios now have at least some sort of music or environmental noises, and any additional scenarios I create will have music from the start.

Wesnoth UMC automation moved this from In Progress to Done Aug 27, 2023
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