Multiple fixes (all over the place) #1586
Merged
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This is an unfortunate mess. I've been working on the example projects and making changes as needed along the way. This is the result of that.
Here is a list of the most prominent changes:
Choices
Input
Textbox
The DialogText node now has three new settings:
enabled
,hide_when_empty
andtextbox_root
.if enabled is false, this node will ignore calls to
reveal_text()
and the text subsystem will ignore the nodeif hide_when_empty() is true, the node will hide itself (without animation though) whenever set to an empty text
textbox root determines what node should be hidden/revealed when the textbox shows/hides. It defaults to "self", but on the default layout it is set to the Panel containing the node.
fixed a bug where text effects at the very end of a text event would be ignored
Other