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can video with src = URL.createObjectURL(stream) be used with gl.texImage2D as here?
the idea is to use webcam stream as a source to webgl shader. however, if you only overlay the video on top of html video element, this will probably not work ootb. I am not sure if you can intercept the call to gl.texImage2D and supply the actual video as the texture, but if you could - it would be awesome.
The text was updated successfully, but these errors were encountered:
Unfeasible unless I miss something. Indeed this plugin places a native iOS UIView on top of the browser. And not, I cannot supply the video as the texture (or I have no idea on how to do that). Sorry.
I'm not sure I understand the gl.textImage2D implication, but in new ios safari versions it is possible to feed createObjectURL(file) to video src. Would it not work with stream?
can video with src = URL.createObjectURL(stream) be used with gl.texImage2D as here?
the idea is to use webcam stream as a source to webgl shader. however, if you only overlay the video on top of html video element, this will probably not work ootb. I am not sure if you can intercept the call to gl.texImage2D and supply the actual video as the texture, but if you could - it would be awesome.
The text was updated successfully, but these errors were encountered: