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event.go
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/
event.go
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package agent
import (
log "github.com/coreos/fleet/third_party/github.com/golang/glog"
"github.com/coreos/fleet/event"
"github.com/coreos/fleet/job"
"github.com/coreos/fleet/unit"
)
type EventHandler struct {
agent *Agent
}
func NewEventHandler(agent *Agent) *EventHandler {
return &EventHandler{agent}
}
func (eh *EventHandler) HandleEventJobOffered(ev event.Event) {
jo := ev.Payload.(job.JobOffer)
log.Infof("EventJobOffered(%s): verifying ability to run Job", jo.Job.Name)
if !jo.OfferedTo(eh.agent.Machine().State().ID) {
log.Infof("EventJobOffered(%s): not offered to this machine", jo.Job.Name)
return
}
eh.agent.state.Lock()
defer eh.agent.state.Unlock()
// Everything we check against could change over time, so we track all
// offers starting here for future bidding even if we can't bid now
eh.agent.state.TrackOffer(jo)
eh.agent.state.TrackJob(&jo.Job)
if !eh.agent.AbleToRun(&jo.Job) {
log.Infof("EventJobOffered(%s): not all criteria met, not bidding", jo.Job.Name)
return
}
log.Infof("EventJobOffered(%s): passed all criteria, submitting JobBid", jo.Job.Name)
eh.agent.Bid(jo.Job.Name)
}
func (eh *EventHandler) HandleEventJobScheduled(ev event.Event) {
jobName := ev.Payload.(string)
target := ev.Context.(string)
eh.agent.state.Lock()
defer eh.agent.state.Unlock()
log.V(1).Infof("EventJobScheduled(%s): Dropping outstanding offers and bids", jobName)
eh.agent.state.PurgeOffer(jobName)
if target != eh.agent.Machine().State().ID {
log.Infof("EventJobScheduled(%s): Job not scheduled to this Agent, purging related data from cache", jobName)
eh.agent.state.PurgeJob(jobName)
log.Infof("EventJobScheduled(%s): Checking outstanding job offers", jobName)
eh.agent.BidForPossibleJobs()
return
}
log.Infof("EventJobScheduled(%s): Job scheduled to this Agent", jobName)
j := eh.agent.FetchJob(jobName)
if j == nil {
log.Errorf("EventJobScheduled(%s): Failed to fetch Job", jobName)
return
}
if !eh.agent.VerifyJob(j) {
log.Errorf("EventJobScheduled(%s): Failed to verify Job", j.Name)
return
}
if !eh.agent.AbleToRun(j) {
log.Infof("EventJobScheduled(%s): Unable to run scheduled Job, unscheduling.", jobName)
eh.agent.registry.ClearJobTarget(jobName, target)
eh.agent.state.PurgeJob(jobName)
return
}
log.Infof("EventJobScheduled(%s): Loading Job", j.Name)
eh.agent.LoadJob(j)
log.Infof("EventJobScheduled(%s): Bidding for all possible peers of Job", j.Name)
eh.agent.BidForPossiblePeers(j.Name)
ts := eh.agent.registry.GetJobTargetState(j.Name)
if ts == nil || *ts != job.JobStateLaunched {
return
}
log.Infof("EventJobScheduled(%s): Starting Job", j.Name)
eh.agent.StartJob(j.Name)
}
func (eh *EventHandler) HandleCommandStartJob(ev event.Event) {
if ev.Context.(string) != eh.agent.Machine().State().ID {
return
}
eh.agent.state.Lock()
defer eh.agent.state.Unlock()
jobName := ev.Payload.(string)
log.Infof("CommandStartJob(%s): starting corresponding unit", jobName)
eh.agent.StartJob(jobName)
}
func (eh *EventHandler) HandleCommandStopJob(ev event.Event) {
if ev.Context.(string) != eh.agent.Machine().State().ID {
return
}
eh.agent.state.Lock()
defer eh.agent.state.Unlock()
jobName := ev.Payload.(string)
log.Infof("CommandStopJob(%s): stopping corresponding unit", jobName)
eh.agent.StopJob(jobName)
}
func (eh *EventHandler) HandleEventJobUnscheduled(ev event.Event) {
jobName := ev.Payload.(string)
target := ev.Context.(string)
if target != eh.agent.Machine().State().ID {
log.Infof("EventJobUnscheduled(%s): not scheduled here, ignoring ", jobName)
return
}
eh.agent.state.Lock()
defer eh.agent.state.Unlock()
log.Infof("EventJobUnscheduled(%s): unloading job", jobName)
eh.agent.UnloadJob(jobName)
log.Infof("EventJobUnscheduled(%s): checking outstanding job offers", jobName)
eh.agent.BidForPossibleJobs()
}
func (eh *EventHandler) HandleEventJobDestroyed(ev event.Event) {
jobName := ev.Payload.(string)
eh.agent.state.Lock()
defer eh.agent.state.Unlock()
log.Infof("EventJobDestroyed(%s): unloading corresponding unit", jobName)
eh.agent.UnloadJob(jobName)
}
func (eh *EventHandler) HandleEventUnitStateUpdated(ev event.Event) {
jobName := ev.Context.(string)
state := ev.Payload.(*unit.UnitState)
if state == nil {
log.Infof("EventUnitStateUpdated(%s): received nil UnitState object", jobName)
state, _ = eh.agent.systemd.GetUnitState(jobName)
}
log.Infof("EventUnitStateUpdated(%s): pushing state (loadState=%s, activeState=%s, subState=%s) to Registry", jobName, state.LoadState, state.ActiveState, state.SubState)
// FIXME: This should probably be set in the underlying event-generation code
ms := eh.agent.Machine().State()
state.MachineState = &ms
eh.agent.ReportUnitState(jobName, state)
}