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ProgressiveRetrieveImages.ts
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ProgressiveRetrieveImages.ts
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import {
IRetrieveConfiguration,
IImagesLoader,
IImage,
RetrieveStage,
EventTypes,
ImageLoadListener,
RetrieveOptions,
} from '../types';
import singleRetrieveStages from './configuration/singleRetrieve';
import sequentialRetrieveStages from './configuration/sequentialRetrieve';
import interleavedRetrieveStages from './configuration/interleavedRetrieve';
import { loadAndCacheImage } from './imageLoader';
import { triggerEvent, ProgressiveIterator, decimate } from '../utilities';
import imageLoadPoolManager from '../requestPool/imageLoadPoolManager';
import { ImageQualityStatus, RequestType, Events } from '../enums';
import cache from '../cache';
import eventTarget from '../eventTarget';
import { fillNearbyFrames } from './fillNearbyFrames';
export {
sequentialRetrieveStages,
interleavedRetrieveStages,
singleRetrieveStages,
};
type StageStatus = {
stageId: string;
// startTime is the overall start of loading a given image id
startTime?: number;
// stageStartTime is the time to start loading this stage item
stageStartTime?: number;
totalImageCount: number;
imageLoadFailedCount: number;
imageLoadPendingCount: number;
};
/**
* A nearby request is a request that can be fulfilled by copying another image
*/
export type NearbyRequest = {
// The item id to fill
itemId: string;
linearId?: string;
// The new status of the filled image (will only fill if the existing status
// is less than this one)
imageQualityStatus: ImageQualityStatus;
};
export type ProgressiveRequest = {
imageId: string;
stage: RetrieveStage;
next?: ProgressiveRequest;
/**
* Nearby requests are a set of requests for filling nearby images which
* could be filled by using this image as a copied image to generate the
* nearby data as a low-resolution alternative image.
*/
nearbyRequests?: NearbyRequest[];
};
/**
* A progressive loader is given some number of images to load,
* and calls a success or failure callback some number of times in some
* ordering, possibly calling back multiple times.
* This allows the progressive loader to be configured for different setups
* and to return render results for various images.
*
* When used by the a stack viewport, the progressive loader can return multiple
* representations to the viewport, replacing earlier/more lossy versions with better ones.
*
* When used by a streaming loader, the progressive loader can change the ordering
* of the rendering to retrieve high priority images first, and the lower priority
* images later to provide a complete final rendering.
*
* Requests are held in a queue, such that subsequent requests for a given
* image can be cancelled or ensured to be not initiated until the higher
* priority image sets have been completed.
*
* This loader is also used for the base streamimg image volume, configured with
* a minimal interleaved load order, combined with filling nearby volume slices
* on load, resulting in much faster initial apparent display.
*
* The loader will load images from existing cached images, cached volumes, and
* from other nearby images or one or more calls to back end services.
*
* @param imageIds - the set of images to load. For a volume, these should be
* ordered from top to bottom.
* @param listener - has success and failure callbacks to listen for image deliver events, and may
* have a getTargetOptions to get information on the retrieve
* @param retrieveOptions - is a set of retrieve options to use
*/
export class ProgressiveRetrieveImages
implements IImagesLoader, IRetrieveConfiguration
{
public static createProgressive = createProgressive;
public static interleavedRetrieveStages = {
stages: interleavedRetrieveStages,
};
public static singleRetrieveStages = {
stages: singleRetrieveStages,
};
public static sequentialRetrieveStages = {
stages: sequentialRetrieveStages,
};
stages: RetrieveStage[];
retrieveOptions: Record<string, RetrieveOptions>;
constructor(imageRetrieveConfiguration: IRetrieveConfiguration) {
this.stages = imageRetrieveConfiguration.stages || singleRetrieveStages;
this.retrieveOptions = imageRetrieveConfiguration.retrieveOptions || {};
}
public loadImages(imageIds: string[], listener: ImageLoadListener) {
const instance = new ProgressiveRetrieveImagesInstance(
this,
imageIds,
listener
);
return instance.loadImages();
}
}
class ProgressiveRetrieveImagesInstance {
imageIds: string[];
listener: ImageLoadListener;
stages: RetrieveStage[];
retrieveOptions: Record<string, RetrieveOptions>;
outstandingRequests = 0;
stageStatusMap = new Map<string, StageStatus>();
imageQualityStatusMap = new Map<string, ImageQualityStatus>();
displayedIterator = new ProgressiveIterator<void | IImage>('displayed');
constructor(configuration: IRetrieveConfiguration, imageIds, listener) {
this.stages = configuration.stages;
this.retrieveOptions = configuration.retrieveOptions;
this.imageIds = imageIds;
this.listener = listener;
}
public async loadImages() {
// The actual function is to just setup the interleave and add the
// requests, with all the actual work being handled by the nested functions
const interleaved = this.createStageRequests();
this.outstandingRequests = interleaved.length;
for (const request of interleaved) {
this.addRequest(request);
}
if (this.outstandingRequests === 0) {
return Promise.resolve(null);
}
return this.displayedIterator.getDonePromise();
}
protected sendRequest(request, options) {
const { imageId, next } = request;
const errorCallback = (reason, done) => {
this.listener.errorCallback(imageId, complete || !next, reason);
if (done) {
this.updateStageStatus(request.stage, reason);
}
};
const loadedPromise = (options.loader || loadAndCacheImage)(
imageId,
options
);
const uncompressedIterator = ProgressiveIterator.as(loadedPromise);
let complete = false;
uncompressedIterator
.forEach(async (image, done) => {
const oldStatus = this.imageQualityStatusMap.get(imageId);
if (!image) {
console.warn('No image retrieved', imageId);
return;
}
const { imageQualityStatus } = image;
complete ||= imageQualityStatus === ImageQualityStatus.FULL_RESOLUTION;
if (oldStatus !== undefined && oldStatus > imageQualityStatus) {
// We already have a better status, so don't update it
this.updateStageStatus(request.stage, null, true);
return;
}
this.listener.successCallback(imageId, image);
this.imageQualityStatusMap.set(imageId, imageQualityStatus);
this.displayedIterator.add(image);
if (done) {
this.updateStageStatus(request.stage);
}
fillNearbyFrames(
this.listener,
this.imageQualityStatusMap,
request,
image,
options
);
}, errorCallback)
.finally(() => {
if (!complete && next) {
if (cache.getImageLoadObject(imageId)) {
cache.removeImageLoadObject(imageId);
}
this.addRequest(next, options.streamingData);
} else {
if (!complete) {
this.listener.errorCallback(imageId, true, "Couldn't decode");
}
this.outstandingRequests--;
for (let skip = next; skip; skip = skip.next) {
this.updateStageStatus(skip.stage, null, true);
}
}
if (this.outstandingRequests <= 0) {
this.displayedIterator.resolve();
}
});
const doneLoad = uncompressedIterator.getDonePromise();
// Errors already handled above in the callback
return doneLoad.catch((e) => null);
}
/** Adds a rquest to the image load pool manager */
protected addRequest(request, streamingData = {}) {
const { imageId, stage } = request;
const baseOptions = this.listener.getLoaderImageOptions(imageId);
if (!baseOptions) {
// Image no longer of interest
return;
}
const { retrieveType = 'default' } = stage;
const { retrieveOptions: keyedRetrieveOptions } = this;
const retrieveOptions =
keyedRetrieveOptions[retrieveType] || keyedRetrieveOptions.default;
const options = {
...baseOptions,
retrieveType,
retrieveOptions,
streamingData,
};
const priority = stage.priority ?? -5;
const requestType = stage.requestType || RequestType.Interaction;
const additionalDetails = { imageId };
imageLoadPoolManager.addRequest(
this.sendRequest.bind(this, request, options),
requestType,
additionalDetails,
priority
);
}
protected updateStageStatus(stage, failure?, skipped = false) {
const { id } = stage;
const stageStatus = this.stageStatusMap.get(id);
if (!stageStatus) {
return;
}
stageStatus.imageLoadPendingCount--;
if (failure) {
stageStatus.imageLoadFailedCount++;
} else if (!skipped) {
stageStatus.totalImageCount++;
}
if (!skipped && !stageStatus.stageStartTime) {
stageStatus.stageStartTime = Date.now();
}
if (!stageStatus.imageLoadPendingCount) {
const {
imageLoadFailedCount: numberOfFailures,
totalImageCount: numberOfImages,
stageStartTime = Date.now(),
startTime,
} = stageStatus;
const detail: EventTypes.ImageLoadStageEventDetail = {
stageId: id,
numberOfFailures,
numberOfImages,
stageDurationInMS: stageStartTime ? Date.now() - stageStartTime : null,
startDurationInMS: Date.now() - startTime,
};
triggerEvent(eventTarget, Events.IMAGE_RETRIEVAL_STAGE, detail);
this.stageStatusMap.delete(id);
}
}
/** Interleaves the values according to the stages definition */
protected createStageRequests() {
const interleaved = new Array<ProgressiveRequest>();
// Maps image id to the LAST progressive request - to allow tail append
const imageRequests = new Map<string, ProgressiveRequest>();
const addStageInstance = (stage, position) => {
const index =
position < 0
? this.imageIds.length + position
: position < 1
? Math.floor((this.imageIds.length - 1) * position)
: position;
const imageId = this.imageIds[index];
if (!imageId) {
throw new Error(`No value found to add to requests at ${position}`);
}
const request: ProgressiveRequest = {
imageId,
stage,
nearbyRequests: this.findNearbyRequests(index, stage),
};
this.addStageStatus(stage);
const existingRequest = imageRequests.get(imageId);
if (existingRequest) {
existingRequest.next = request;
} else {
interleaved.push(request);
}
imageRequests.set(imageId, request);
};
for (const stage of this.stages) {
const indices =
stage.positions ||
decimate(this.imageIds, stage.decimate || 1, stage.offset ?? 0);
indices.forEach((index) => addStageInstance(stage, index));
}
return interleaved;
}
/**
* Finds nearby requests to fulfill to show the merge information earlier.
* @param index - to use as the base value
* @param imageIds - set of image ids to request
* @param stage - to find information from
* @returns Array of nearby frames to fill when the main stage is done
*/
protected findNearbyRequests(index: number, stage): NearbyRequest[] {
const nearby = new Array<NearbyRequest>();
if (!stage.nearbyFrames) {
return nearby;
}
for (const nearbyItem of stage.nearbyFrames) {
const nearbyIndex = index + nearbyItem.offset;
if (nearbyIndex < 0 || nearbyIndex >= this.imageIds.length) {
continue;
}
nearby.push({
itemId: this.imageIds[nearbyIndex],
imageQualityStatus: nearbyItem.imageQualityStatus,
});
}
return nearby;
}
protected addStageStatus(stage) {
const { id } = stage;
const stageStatus = this.stageStatusMap.get(id) || {
stageId: id,
startTime: Date.now(),
stageStartTime: null,
totalImageCount: 0,
imageLoadFailedCount: 0,
imageLoadPendingCount: 0,
};
stageStatus.imageLoadPendingCount++;
this.stageStatusMap.set(id, stageStatus);
return stageStatus;
}
}
export function createProgressive(configuration: IRetrieveConfiguration) {
return new ProgressiveRetrieveImages(configuration);
}
export default ProgressiveRetrieveImages;