/
VideoViewport.ts
1094 lines (938 loc) · 31.4 KB
/
VideoViewport.ts
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import { vec3 } from 'gl-matrix';
import {
Events as EVENTS,
VideoEnums as VideoViewportEnum,
MetadataModules,
} from '../enums';
import type {
IVideoViewport,
VideoViewportProperties,
Point3,
Point2,
ICamera,
InternalVideoCamera,
VideoViewportInput,
VOIRange,
ICanvasActor,
IImage,
ViewReferenceSpecifier,
ViewReference,
ReferenceCompatibleOptions,
} from '../types';
import * as metaData from '../metaData';
import { Transform } from './helpers/cpuFallback/rendering/transform';
import { triggerEvent } from '../utilities';
import Viewport from './Viewport';
import { getOrCreateCanvas } from './helpers';
import CanvasActor from './CanvasActor';
import cache from '../cache';
/**
* A data type for the scalar data for video data.
*/
export type CanvasScalarData = Uint8ClampedArray & {
frameNumber?: number;
getRange?: () => [number, number];
};
/**
* An object representing a single stack viewport, which is a camera
* looking into an internal scene, and an associated target output `canvas`.
*/
class VideoViewport extends Viewport implements IVideoViewport {
public static frameRangeExtractor = /(\/frames\/|[&?]frameNumber=)([^/&?]*)/i;
public modality;
// Viewport Data
protected imageId: string;
readonly uid;
readonly renderingEngineId: string;
readonly canvasContext: CanvasRenderingContext2D;
private videoElement?: HTMLVideoElement;
private videoWidth = 0;
private videoHeight = 0;
private loop = true;
private mute = true;
private isPlaying = false;
private scrollSpeed = 1;
private playbackRate = 1;
private scalarData: CanvasScalarData;
/**
* This is used to pause initially so that we get at least one render to allow
* navigating frames. Otherwise the viewport is blank initially until the user
* hits play manually.
*/
private initialRender: () => void;
/**
* The range is the set of frames to play
*/
private frameRange: [number, number] = [0, 0];
protected metadata;
/**
* The fps, frames per second is used to calculate time/frame mapping values.
* It is provided by the CINE Module in the metadata, defaulting to 30 if not
* provided.
*/
private fps = 30;
/** The number of frames in the video */
private numberOfFrames = 0;
private videoCamera: InternalVideoCamera = {
panWorld: [0, 0],
parallelScale: 1,
};
/**
* feFilter is an inline string value for the CSS filter on the video
* CSS filters can reference SVG filters, so for the typical use case here
* the CSS filter is actually an link link to a SVG filter.
*/
private feFilter: string;
/**
* An average white point value, used to color balance the image so that
* the given white is mapped to [255,255,255] via multiplication per channel.
*/
private averageWhite: [number, number, number];
/**
* The VOI Range is used to apply contrast/brightness adjustments to the image.
*/
private voiRange: VOIRange = {
lower: 0,
upper: 255,
};
constructor(props: VideoViewportInput) {
super({
...props,
canvas: props.canvas || getOrCreateCanvas(props.element),
});
this.canvasContext = this.canvas.getContext('2d');
this.renderingEngineId = props.renderingEngineId;
this.element.setAttribute('data-viewport-uid', this.id);
this.element.setAttribute(
'data-rendering-engine-uid',
this.renderingEngineId
);
this.videoElement = document.createElement('video');
this.videoElement.muted = this.mute;
this.videoElement.loop = this.loop;
this.videoElement.autoplay = true;
this.videoElement.crossOrigin = 'anonymous';
this.addEventListeners();
this.resize();
}
public static get useCustomRenderingPipeline() {
return true;
}
private addEventListeners() {
this.canvas.addEventListener(
EVENTS.ELEMENT_DISABLED,
this.elementDisabledHandler
);
}
private removeEventListeners() {
this.canvas.removeEventListener(
EVENTS.ELEMENT_DISABLED,
this.elementDisabledHandler
);
}
private elementDisabledHandler() {
this.removeEventListeners();
this.videoElement.remove();
}
public getImageDataMetadata(image: IImage | string) {
const imageId = typeof image === 'string' ? image : image.imageId;
const imagePlaneModule = metaData.get(MetadataModules.IMAGE_PLANE, imageId);
let rowCosines = <Point3>imagePlaneModule.rowCosines;
let columnCosines = <Point3>imagePlaneModule.columnCosines;
// if null or undefined
if (rowCosines == null || columnCosines == null) {
rowCosines = <Point3>[1, 0, 0];
columnCosines = <Point3>[0, 1, 0];
}
const rowCosineVec = vec3.fromValues(
rowCosines[0],
rowCosines[1],
rowCosines[2]
);
const colCosineVec = vec3.fromValues(
columnCosines[0],
columnCosines[1],
columnCosines[2]
);
const { rows, columns } = imagePlaneModule;
const scanAxisNormal = vec3.create();
vec3.cross(scanAxisNormal, rowCosineVec, colCosineVec);
let origin = imagePlaneModule.imagePositionPatient;
// if null or undefined
if (origin == null) {
origin = [0, 0, 0];
}
const xSpacing = imagePlaneModule.columnPixelSpacing || 1;
const ySpacing = imagePlaneModule.rowPixelSpacing || 1;
const xVoxels = imagePlaneModule.columns;
const yVoxels = imagePlaneModule.rows;
const zSpacing = 1;
const zVoxels = 1;
this.hasPixelSpacing = !!imagePlaneModule.columnPixelSpacing;
return {
bitsAllocated: 8,
numComps: 3,
origin,
rows,
columns,
direction: [...rowCosineVec, ...colCosineVec, ...scanAxisNormal],
dimensions: [xVoxels, yVoxels, zVoxels],
spacing: [xSpacing, ySpacing, zSpacing],
hasPixelSpacing: this.hasPixelSpacing,
numVoxels: xVoxels * yVoxels * zVoxels,
imagePlaneModule,
};
}
/**
* Sets the video image id to show and hte frame number.
* Requirements are to have the imageUrlModule in the metadata
* with the rendered endpoint being the raw video in video/mp4 format.
*/
public setVideo(imageId: string, frameNumber?: number): Promise<unknown> {
this.imageId = Array.isArray(imageId) ? imageId[0] : imageId;
const { rendered } = metaData.get(MetadataModules.IMAGE_URL, imageId);
const generalSeries = metaData.get(MetadataModules.GENERAL_SERIES, imageId);
this.modality = generalSeries?.Modality;
this.metadata = this.getImageDataMetadata(imageId);
return this.setVideoURL(rendered).then(() => {
let { cineRate, numberOfFrames } = metaData.get(
MetadataModules.CINE,
imageId
);
if (!numberOfFrames) {
numberOfFrames = Math.round(
this.videoElement.duration * (cineRate || 30)
);
}
if (!cineRate) {
cineRate = Math.round(numberOfFrames / this.videoElement.duration);
}
this.fps = cineRate;
this.numberOfFrames = numberOfFrames;
// 1 based range setting
this.setFrameRange([1, numberOfFrames]);
// The initial render allows us to set the frame position - rendering needs
// to start already playing
this.initialRender = () => {
this.initialRender = null;
this.pause();
this.setFrameNumber(frameNumber || 1);
};
// This is ugly, but without it, the video often fails to render initially
// so having a play, followed by a pause fixes things.
// 25 ms is a tested value that seems to work to prevent exceptions
return new Promise((resolve) => {
window.setTimeout(() => {
this.setFrameNumber(frameNumber || 1);
resolve(this);
}, 25);
});
});
}
public async setVideoURL(videoURL: string) {
return new Promise((resolve) => {
this.videoElement.src = videoURL;
this.videoElement.preload = 'auto';
const loadedMetadataEventHandler = () => {
this.videoWidth = this.videoElement.videoWidth;
this.videoHeight = this.videoElement.videoHeight;
this.videoElement.removeEventListener(
'loadedmetadata',
loadedMetadataEventHandler
);
this.refreshRenderValues();
resolve(true);
};
this.videoElement.addEventListener(
'loadedmetadata',
loadedMetadataEventHandler
);
});
}
/**
* Gets all the image ids associated with this video element. This will
* have # of frames elements.
*/
public getImageIds(): string[] {
const imageIds = new Array<string>(this.numberOfFrames);
const baseImageId = this.imageId.replace(/[0-9]+$/, '');
for (let i = 0; i < this.numberOfFrames; i++) {
imageIds[i] = `${baseImageId}${i + 1}`;
}
return imageIds;
}
public togglePlayPause(): boolean {
if (this.isPlaying) {
this.pause();
return false;
} else {
this.play();
return true;
}
}
public async play() {
try {
if (!this.isPlaying) {
// Play returns a promise that is true when playing completes.
await this.videoElement.play();
this.isPlaying = true;
this.renderWhilstPlaying();
}
} catch (e) {
// No-op, an exception sometimes gets thrown on the initial play, not
// quite sure why. Catching it prevents displaying an error
}
}
public async pause() {
try {
await this.videoElement.pause();
this.isPlaying = false;
} catch (e) {
// No-op - sometimes this happens on startup
}
}
public async scroll(delta = 1) {
await this.pause();
const videoElement = this.videoElement;
const renderFrame = this.renderFrame;
const currentTime = videoElement.currentTime;
const newTime = currentTime + (delta * this.scrollSpeed) / this.fps;
videoElement.currentTime = newTime;
// Need to wait for seek update
const seekEventListener = (evt) => {
renderFrame();
videoElement.removeEventListener('seeked', seekEventListener);
};
videoElement.addEventListener('seeked', seekEventListener);
}
public async start() {
const videoElement = this.videoElement;
const renderFrame = this.renderFrame;
videoElement.currentTime = 0;
if (videoElement.paused) {
// Need to wait for seek update
const seekEventListener = (evt) => {
renderFrame();
videoElement.removeEventListener('seeked', seekEventListener);
};
videoElement.addEventListener('seeked', seekEventListener);
}
}
public async end() {
const videoElement = this.videoElement;
const renderFrame = this.renderFrame;
videoElement.currentTime = videoElement.duration;
if (videoElement.paused) {
// Need to wait for seek update
const seekEventListener = (evt) => {
renderFrame();
videoElement.removeEventListener('seeked', seekEventListener);
};
videoElement.addEventListener('seeked', seekEventListener);
}
}
public async setTime(timeInSeconds: number) {
const videoElement = this.videoElement;
const renderFrame = this.renderFrame;
videoElement.currentTime = timeInSeconds;
if (videoElement.paused) {
// Need to wait for seek update
const seekEventListener = (evt) => {
renderFrame();
videoElement.removeEventListener('seeked', seekEventListener);
};
videoElement.addEventListener('seeked', seekEventListener);
}
}
// Sets the frame number - note according to DICOM, this is 1 based
public async setFrameNumber(frame: number) {
this.setTime((frame - 1) / this.fps);
}
/**
* Sets the playback frame range. The video will play over the given set
* of frames (assuming it is playing).
* @param frameRange - the minimum to maximum (inclusive) frames to play over
* @returns
*/
public setFrameRange(frameRange: number[]) {
if (!frameRange) {
this.frameRange = [1, this.numberOfFrames];
return;
}
if (frameRange.length !== 2 || frameRange[0] === frameRange[1]) {
return;
}
this.frameRange = [frameRange[0], frameRange[1]];
}
public getFrameRange(): [number, number] {
return this.frameRange;
}
public setProperties(props: VideoViewportProperties) {
if (props.loop !== undefined) {
this.videoElement.loop = props.loop;
}
if (props.muted !== undefined) {
this.videoElement.muted = props.muted;
}
if (props.playbackRate !== undefined) {
this.setPlaybackRate(props.playbackRate);
}
if (props.scrollSpeed !== undefined) {
this.setScrollSpeed(props.scrollSpeed);
}
if (props.voiRange) {
this.setVOI(props.voiRange);
}
}
public setPlaybackRate(rate = 1) {
this.playbackRate = rate;
// Minimum playback speed in chrome is 0.0625 compared to normal
if (rate < 0.0625) {
this.pause();
return;
}
if (!this.videoElement) {
return;
}
this.videoElement.playbackRate = rate;
this.play();
}
public setScrollSpeed(
scrollSpeed = 1,
unit = VideoViewportEnum.SpeedUnit.FRAME
) {
this.scrollSpeed =
unit === VideoViewportEnum.SpeedUnit.SECOND
? scrollSpeed * this.fps
: scrollSpeed;
}
public getProperties = (): VideoViewportProperties => {
return {
loop: this.videoElement.loop,
muted: this.videoElement.muted,
playbackRate: this.playbackRate,
scrollSpeed: this.scrollSpeed,
voiRange: { ...this.voiRange },
};
};
public resetProperties() {
this.setProperties({
loop: false,
muted: true,
});
}
protected getScalarData(): CanvasScalarData {
if (this.scalarData?.frameNumber === this.getFrameNumber()) {
return this.scalarData;
}
const canvas = document.createElement('canvas');
canvas.width = this.videoWidth;
canvas.height = this.videoHeight;
const context = canvas.getContext('2d');
context.drawImage(this.videoElement, 0, 0);
const canvasData = context.getImageData(
0,
0,
this.videoWidth,
this.videoHeight
);
const scalarData = canvasData.data as CanvasScalarData;
scalarData.getRange = () => [0, 255];
scalarData.frameNumber = this.getFrameNumber();
this.scalarData = scalarData;
return scalarData;
}
public getImageData() {
const { metadata } = this;
const spacing = metadata.spacing;
const imageData = {
dimensions: metadata.dimensions,
spacing,
origin: metadata.origin,
direction: metadata.direction,
metadata: { Modality: this.modality },
getScalarData: () => this.getScalarData(),
imageData: {
getDirection: () => metadata.direction,
getDimensions: () => metadata.dimensions,
getRange: () => [0, 255],
getScalarData: () => this.getScalarData(),
getSpacing: () => metadata.spacing,
worldToIndex: (point: Point3) => {
const canvasPoint = this.worldToCanvas(point);
const pixelCoord = this.canvasToIndex(canvasPoint);
return [pixelCoord[0], pixelCoord[1], 0];
},
indexToWorld: (point: Point2, destPoint?: Point3) => {
const canvasPoint = this.indexToCanvas([point[0], point[1]]);
return this.canvasToWorld(canvasPoint, destPoint);
},
},
hasPixelSpacing: this.hasPixelSpacing,
calibration: this.calibration,
preScale: {
scaled: false,
},
};
Object.defineProperty(imageData, 'scalarData', {
get: () => this.getScalarData(),
enumerable: true,
});
return imageData;
}
/**
* Checks to see if the imageURI is currently being displayed. The imageURI
* may contain frame numbers according to the DICOM standard format, which
* will be stripped to compare the base image URI, and then the values used
* to check if that frame is currently being displayed.
*
* The DICOM standard allows for comma separated values as well, however,
* this is not supported here, with only a single range or single value
* being tested.
*
* For a single value, the time range +/- 5 frames is permitted to allow
* the detection to actually succeed when nearby without requiring an exact
* time frame to be matched.
*
* @param imageURI - containing frame number or range.
* @returns
*/
public hasImageURI(imageURI: string) {
// TODO - move annotationFrameRange into core so it can be used here.
const framesMatch = imageURI.match(VideoViewport.frameRangeExtractor);
const testURI = framesMatch
? imageURI.substring(0, framesMatch.index)
: imageURI;
return this.imageId.indexOf(testURI) !== -1;
}
public setVOI(voiRange: VOIRange): void {
this.voiRange = voiRange;
this.setColorTransform();
}
public setWindowLevel(windowWidth = 256, windowCenter = 128) {
const lower = windowCenter - windowWidth / 2;
const upper = windowCenter + windowWidth / 2 - 1;
this.setVOI({ lower, upper });
this.setColorTransform();
}
public setAverageWhite(averageWhite: [number, number, number]) {
this.averageWhite = averageWhite;
this.setColorTransform();
}
protected setColorTransform() {
if (!this.voiRange && !this.averageWhite) {
this.feFilter = null;
return;
}
const white = this.averageWhite || [255, 255, 255];
const maxWhite = Math.max(...white);
const scaleWhite = white.map((c) => maxWhite / c);
const { lower = 0, upper = 255 } = this.voiRange || {};
const wlScale = (upper - lower + 1) / 255;
const wlDelta = lower / 255;
this.feFilter = `url('data:image/svg+xml,\
<svg xmlns="http://www.w3.org/2000/svg">\
<filter id="colour" color-interpolation-filters="linearRGB">\
<feColorMatrix type="matrix" \
values="\
${scaleWhite[0] * wlScale} 0 0 0 ${wlDelta} \
0 ${scaleWhite[1] * wlScale} 0 0 ${wlDelta} \
0 0 ${scaleWhite[2] * wlScale} 0 ${wlDelta} \
0 0 0 1 0" />\
</filter>\
</svg>#colour')`;
this.canvas.style.filter = this.feFilter;
}
public setCamera(camera: ICamera): void {
const { parallelScale, focalPoint } = camera;
// NOTE: the parallel scale should be done first
// because it affects the focal point later
if (camera.parallelScale !== undefined) {
this.videoCamera.parallelScale =
this.element.clientHeight / 2 / parallelScale;
}
if (focalPoint !== undefined) {
const focalPointCanvas = this.worldToCanvas(focalPoint);
const canvasCenter: Point2 = [
this.element.clientWidth / 2,
this.element.clientHeight / 2,
];
const panWorldDelta: Point2 = [
(focalPointCanvas[0] - canvasCenter[0]) /
this.videoCamera.parallelScale,
(focalPointCanvas[1] - canvasCenter[1]) /
this.videoCamera.parallelScale,
];
this.videoCamera.panWorld = [
this.videoCamera.panWorld[0] - panWorldDelta[0],
this.videoCamera.panWorld[1] - panWorldDelta[1],
];
}
this.canvasContext.fillStyle = 'rgba(0,0,0,1)';
this.canvasContext.fillRect(0, 0, this.canvas.width, this.canvas.height);
if (this.isPlaying === false) {
this.renderFrame();
}
}
/**
* This function returns the imageID associated with either the current
* frame being displayed, or the range of frames being played. This may not
* correspond to any particular imageId that has imageId metadata, as the
* format is one of:
* `<DICOMweb URI>/frames/<Start Frame>(-<End Frame>)?`
* or
* `<Other URI>[?&]frameNumber=<Start Frame>(-<EndFrame>)?`
* for a URL parameter.
*
* @returns an imageID for video
*/
public getCurrentImageId() {
const current = this.imageId.replace(
'/frames/1',
this.isPlaying
? `/frames/${this.frameRange[0]}-${this.frameRange[1]}`
: `/frames/${this.getFrameNumber()}`
);
return current;
}
/**
* Gets a target id that can be used to specify how to show this
*/
public getReferenceId(specifier: ViewReferenceSpecifier = {}): string {
const { sliceIndex: sliceIndex } = specifier;
if (sliceIndex === undefined) {
return `videoId:${this.getCurrentImageId()}`;
}
if (Array.isArray(sliceIndex)) {
// Just remove the 1 from the end of the base URL - TODO, handle other types
return `videoId:${this.imageId.substring(0, this.imageId.length - 1)}${
sliceIndex[0] + 1
}-${sliceIndex[1] + 1}`;
}
const baseTarget = this.imageId.replace(
'/frames/1',
`/frames/${1 + sliceIndex}`
);
return `videoId:${baseTarget}`;
}
/**
* Figure out if a given view can be shown in the current viewport.
*/
public isReferenceViewable(
viewRef: ViewReference,
options: ReferenceCompatibleOptions = {}
): boolean {
let { imageURI } = options;
const { referencedImageId, sliceIndex: sliceIndex } = viewRef;
if (!super.isReferenceViewable(viewRef)) {
return false;
}
const imageId = this.getCurrentImageId();
if (!imageURI) {
// Remove the dataLoader scheme and frame number
// TODO - handle more imageURI types.
const colonIndex = imageId.indexOf(':');
imageURI = imageId.substring(colonIndex + 1, imageId.length - 1);
}
if (options.withNavigation) {
return true;
}
const currentIndex = this.getCurrentImageIdIndex();
if (Array.isArray(sliceIndex)) {
return currentIndex >= sliceIndex[0] && currentIndex <= sliceIndex[1];
}
if (sliceIndex !== undefined) {
return currentIndex === sliceIndex;
}
if (!referencedImageId) {
return false;
}
const match = referencedImageId.match(VideoViewport.frameRangeExtractor);
if (!match || !match[2]) {
return true;
}
const range = match[2].split('-').map((it) => Number(it));
const frame = currentIndex + 1;
return range[0] <= frame && frame <= (range[1] ?? range[0]);
}
/**
* Gets a view target that species what type of view is required to show
* the current view, or the one specified in the forTarget modifiers.
*/
public getViewReference(
viewRefSpecifier?: ViewReferenceSpecifier
): ViewReference {
let sliceIndex = viewRefSpecifier?.sliceIndex;
if (!sliceIndex) {
sliceIndex = this.isPlaying
? [this.frameRange[0] - 1, this.frameRange[1] - 1]
: this.getCurrentImageIdIndex();
}
return {
...super.getViewReference(viewRefSpecifier),
referencedImageId: this.getReferenceId(viewRefSpecifier),
sliceIndex: sliceIndex,
};
}
/**
* Gets the 1 based frame number (ala DICOM value), eg `1+ currentImageIdIndex`
*/
public getFrameNumber() {
// Need to round this as the fps/time isn't exact
return 1 + this.getCurrentImageIdIndex();
}
public getCurrentImageIdIndex() {
return Math.round(this.videoElement.currentTime * this.fps);
}
public getCamera(): ICamera {
const { parallelScale } = this.videoCamera;
const canvasCenter: Point2 = [
this.element.clientWidth / 2,
this.element.clientHeight / 2,
];
// All other viewports have the focal point in canvas coordinates in the center
// of the canvas, so to make tools work the same, we need to do the same here
// and convert to the world coordinate system since focal point is in world coordinates.
const canvasCenterWorld = this.canvasToWorld(canvasCenter);
return {
parallelProjection: true,
focalPoint: canvasCenterWorld,
position: [0, 0, 0],
viewUp: [0, -1, 0],
parallelScale: this.element.clientHeight / 2 / parallelScale, // Reverse zoom direction back
viewPlaneNormal: [0, 0, 1],
};
}
public resetCamera = (): boolean => {
this.refreshRenderValues();
this.canvasContext.fillRect(0, 0, this.canvas.width, this.canvas.height);
if (this.isPlaying === false) {
// If its not replaying, just re-render the frame on move.
this.renderFrame();
}
return true;
};
public getNumberOfSlices = (): number => {
return Math.round(
(this.videoElement.duration * this.fps) / this.scrollSpeed
);
};
public getFrameOfReferenceUID = (): string => {
// The video itself is the frame of reference.
return this.videoElement.src;
};
public resize = (): void => {
const canvas = this.canvas;
const { clientWidth, clientHeight } = canvas;
// Set the canvas to be same resolution as the client.
if (canvas.width !== clientWidth || canvas.height !== clientHeight) {
canvas.width = clientWidth;
canvas.height = clientHeight;
}
this.refreshRenderValues();
if (this.isPlaying === false) {
// If its not playing, just re-render on resize.
this.renderFrame();
}
};
/**
* Converts a VideoViewport canvas coordinate to a video coordinate.
*
* @param canvasPos - to convert to world
* @returns World position
*/
public canvasToWorld = (
canvasPos: Point2,
destPos: Point3 = [0, 0, 0]
): Point3 => {
const pan: Point2 = this.videoCamera.panWorld; // In world coordinates
const worldToCanvasRatio: number = this.getWorldToCanvasRatio();
const panOffsetCanvas: Point2 = [
pan[0] * worldToCanvasRatio,
pan[1] * worldToCanvasRatio,
];
const subCanvasPos: Point2 = [
canvasPos[0] - panOffsetCanvas[0],
canvasPos[1] - panOffsetCanvas[1],
];
// Replace the x,y values only in place in the world position
// as the z is unchanging for video display
destPos.splice(
0,
2,
subCanvasPos[0] / worldToCanvasRatio,
subCanvasPos[1] / worldToCanvasRatio
);
return destPos;
};
/**
* Converts and [x,y] video coordinate to a Cornerstone3D VideoViewport.
*
* @param worldPos - world coord to convert to canvas
* @returns Canvas position
*/
public worldToCanvas = (worldPos: Point3): Point2 => {
const pan: Point2 = this.videoCamera.panWorld;
const worldToCanvasRatio: number = this.getWorldToCanvasRatio();
const subCanvasPos: Point2 = [
(worldPos[0] + pan[0]) * worldToCanvasRatio,
(worldPos[1] + pan[1]) * worldToCanvasRatio,
];
const canvasPos: Point2 = [subCanvasPos[0], subCanvasPos[1]];
return canvasPos;
};
public getPan(): Point2 {
const worldPan = this.videoCamera.panWorld;
return [worldPan[0], worldPan[1]];
}
public getRotation = () => 0;
protected canvasToIndex = (canvasPos: Point2): Point2 => {
const transform = this.getTransform();
transform.invert();
return transform.transformPoint(canvasPos);
};
protected indexToCanvas = (indexPos: Point2): Point2 => {
const transform = this.getTransform();
return transform.transformPoint(indexPos);
};
private refreshRenderValues() {
// this means that each unit (pixel) in the world (video) would be
// represented by n pixels in the canvas.
let worldToCanvasRatio = this.canvas.width / this.videoWidth;
if (this.videoHeight * worldToCanvasRatio > this.canvas.height) {
// If by fitting the width, we exceed the height of the viewport, then we need to decrease the
// size of the viewport further by considering its verticality.
const secondWorldToCanvasRatio =
this.canvas.height / (this.videoHeight * worldToCanvasRatio);
worldToCanvasRatio *= secondWorldToCanvasRatio;
}
// Set the width as big as possible, this is the portion of the canvas
// that the video will occupy.
const drawWidth = Math.floor(this.videoWidth * worldToCanvasRatio);
const drawHeight = Math.floor(this.videoHeight * worldToCanvasRatio);
// calculate x and y offset in order to center the image
const xOffsetCanvas = this.canvas.width / 2 - drawWidth / 2;
const yOffsetCanvas = this.canvas.height / 2 - drawHeight / 2;
const xOffsetWorld = xOffsetCanvas / worldToCanvasRatio;
const yOffsetWorld = yOffsetCanvas / worldToCanvasRatio;
this.videoCamera.panWorld = [xOffsetWorld, yOffsetWorld];
this.videoCamera.parallelScale = worldToCanvasRatio;
}
private getWorldToCanvasRatio() {
return this.videoCamera.parallelScale;
}
private getCanvasToWorldRatio() {
return 1.0 / this.videoCamera.parallelScale;
}
public customRenderViewportToCanvas = () => {
this.renderFrame();
};
protected getTransform() {
const panWorld: Point2 = this.videoCamera.panWorld;
const worldToCanvasRatio: number = this.getWorldToCanvasRatio();
const canvasToWorldRatio: number = this.getCanvasToWorldRatio();
const halfCanvas = [this.canvas.width / 2, this.canvas.height / 2];
const halfCanvasWorldCoordinates = [
halfCanvas[0] * canvasToWorldRatio,
halfCanvas[1] * canvasToWorldRatio,
];
const transform = new Transform();
// Translate to the center of the canvas (move origin of the transform
// to the center of the canvas)
transform.translate(halfCanvas[0], halfCanvas[1]);
// Scale
transform.scale(worldToCanvasRatio, worldToCanvasRatio);
// Apply the translation
transform.translate(panWorld[0], panWorld[1]);
// Translate back
transform.translate(
-halfCanvasWorldCoordinates[0],
-halfCanvasWorldCoordinates[1]
);
return transform;
}
/**
* Nothing to do for the clipping planes for video as they don't exist.
*/
public updateCameraClippingPlanesAndRange() {