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I have a sprite with multiple frames.. Whenever there is a frame change in the sprite, the value of sprite.contentBounds.yMax changes to a weird value during that frame.
In the next frame, it reverts back to the actual value
I have a sprite with multiple frames..
Whenever there is a frame change in the sprite, the value of sprite.contentBounds.yMax changes to a weird value during that frame.
In the next frame, it reverts back to the actual value
How to reproduce:
sprite_bounds_bug.zip
(have attached a plug-and-play project )
(see below for sample output)
Any idea what is happening here?
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