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CoronaBuilder (via CMD) and plugins dlls (target: Windows, machine: Windows) #478

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IlSui opened this issue Nov 10, 2022 · 2 comments
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@IlSui
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IlSui commented Nov 10, 2022

It looks like the builder doesn't add plugins DLLs to windows built.
The build operation succeeds, and you can perfectly play the game if you move dlls manually.
(Perfectly working via simulator)

@pouwelsjochem
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pouwelsjochem commented Dec 8, 2022

Same goes for the MacOS builds. Its not an error, but a shortcut that was taken according to the We don't currently support plugins for CoronaBuilder macOS desktop builds comment here. The Win32AppPackager.cpp also has several #if defined( Rtt_NO_GUI ) statements that are currently intentionally disabling the plugins.

I'm very eager to finally use CoronaBuilder for all of my builds, any idea what would be needed to get this fixed for Win & Mac builds @Shchvova ? If I could get some guidance I might be able to implement it in a pull request.

@Makoren
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Makoren commented Mar 27, 2023

Any update on this? Would love to start using all CI/CD on all of my Solar2D projects.

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