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tab_local.lua
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tab_local.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local current_game, singleplayer_refresh_gamebar
local valid_disabled_settings = {
["enable_damage"]=true,
["creative_mode"]=true,
["enable_server"]=true,
}
-- Name and port stored to persist when updating the formspec
local current_name = core.settings:get("name")
local current_port = core.settings:get("port")
-- Currently chosen game in gamebar for theming and filtering
function current_game()
local gameid = core.settings:get("menu_last_game")
local game = gameid and pkgmgr.find_by_gameid(gameid)
-- Fall back to first game installed if one exists.
if not game and #pkgmgr.games > 0 then
-- If devtest is the first game in the list and there is another
-- game available, pick the other game instead.
local picked_game
if pkgmgr.games[1].id == "devtest" and #pkgmgr.games > 1 then
picked_game = 2
else
picked_game = 1
end
game = pkgmgr.games[picked_game]
gameid = game.id
core.settings:set("menu_last_game", gameid)
end
return game
end
-- Apply menu changes from given game
function apply_game(game)
core.set_topleft_text(game.name)
core.settings:set("menu_last_game", game.id)
menudata.worldlist:set_filtercriteria(game.id)
mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
end
function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
-- Hide gamebar if no games are installed
if #pkgmgr.games == 0 then
return false
end
local function game_buttonbar_button_handler(fields)
for _, game in ipairs(pkgmgr.games) do
if fields["game_btnbar_" .. game.id] then
apply_game(game)
return true
end
end
end
local btnbar = buttonbar_create("game_button_bar", {x = 0, y = 7.475},
{x = 15.5, y = 1.25}, "#000000", game_buttonbar_button_handler)
for _, game in ipairs(pkgmgr.games) do
local btn_name = "game_btnbar_" .. game.id
local image = nil
local text = nil
local tooltip = core.formspec_escape(game.title)
if (game.menuicon_path or "") ~= "" then
image = core.formspec_escape(game.menuicon_path)
else
local part1 = game.id:sub(1,5)
local part2 = game.id:sub(6,10)
local part3 = game.id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= "" then
text = text .. "\n" .. part3
end
end
btnbar:add_button(btn_name, text, image, tooltip)
end
local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
return true
end
local function get_disabled_settings(game)
if not game then
return {}
end
local gameconfig = Settings(game.path .. "/game.conf")
local disabled_settings = {}
if gameconfig then
local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
for _, value in pairs(disabled_settings_str) do
local state = false
value = value:trim()
if string.sub(value, 1, 1) == "!" then
state = true
value = string.sub(value, 2)
end
if valid_disabled_settings[value] then
disabled_settings[value] = state
else
core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
end
end
end
return disabled_settings
end
local function get_formspec(tabview, name, tabdata)
-- Point the player to ContentDB when no games are found
if #pkgmgr.games == 0 then
return table.concat({
"style[label_button;border=false]",
"button[2.75,1.5;10,1;label_button;", fgettext("You have no games installed."), "]",
"button[5.25,3.5;5,1.2;game_open_cdb;", fgettext("Install a game"), "]"})
end
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
local list = menudata.worldlist:get_list()
local world = list and index and list[index]
local game
if world then
game = pkgmgr.find_by_gameid(world.gameid)
else
game = current_game()
end
local disabled_settings = get_disabled_settings(game)
local creative, damage, host = "", "", ""
-- Y offsets for game settings checkboxes
local y = 0.2
local yo = 0.5625
if disabled_settings["creative_mode"] == nil then
creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"
y = y + yo
end
if disabled_settings["enable_damage"] == nil then
damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"
y = y + yo
end
if disabled_settings["enable_server"] == nil then
host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]"
y = y + yo
end
retval = retval ..
"container[5.25,4.875]" ..
"button[0,0;3.225,0.8;world_delete;".. fgettext("Delete") .. "]" ..
"button[3.325,0;3.225,0.8;world_configure;".. fgettext("Select Mods") .. "]" ..
"button[6.65,0;3.225,0.8;world_create;".. fgettext("New") .. "]" ..
"container_end[]" ..
"container[0.375,0.375]" ..
creative ..
damage ..
host ..
"container_end[]" ..
"container[5.25,0.375]" ..
"label[0,0.2;".. fgettext("Select World:") .. "]"..
"textlist[0,0.5;9.875,3.9;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]" ..
"container_end[]"
if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
retval = retval ..
"button[10.1875,5.925;4.9375,0.8;play;".. fgettext("Host Game") .. "]" ..
"container[0.375,0.375]" ..
"checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
dump(core.settings:get_bool("server_announce")) .. "]"
-- Reset y so that the text fields always start at the same position,
-- regardless of whether some of the checkboxes are hidden.
y = 0.2 + 4 * yo + 0.35
retval = retval .. "field[0," .. y .. ";4.5,0.75;te_playername;" .. fgettext("Name") .. ";" ..
core.formspec_escape(current_name) .. "]"
y = y + 1.15 + 0.25
retval = retval .. "pwdfield[0," .. y .. ";4.5,0.75;te_passwd;" .. fgettext("Password") .. "]"
y = y + 1.15 + 0.25
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
"field[0," .. y .. ";3,0.75;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
"field[3.25," .. y .. ";1.25,0.75;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(current_port) .. "]"
else
retval = retval ..
"field[0," .. y .. ";4.5,0.75;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(current_port) .. "]"
end
retval = retval .. "container_end[]"
else
retval = retval ..
"button[10.1875,5.925;4.9375,0.8;play;" .. fgettext("Play Game") .. "]"
end
return retval
end
local function main_button_handler(this, fields, name, tabdata)
assert(name == "local")
if fields.game_open_cdb then
local maintab = ui.find_by_name("maintab")
local dlg = create_store_dlg("game")
dlg:set_parent(maintab)
maintab:hide()
dlg:show()
return true
end
if this.dlg_create_world_closed_at == nil then
this.dlg_create_world_closed_at = 0
end
local world_doubleclick = false
if fields["te_playername"] then
current_name = fields["te_playername"]
end
if fields["te_serverport"] then
current_port = fields["te_serverport"]
end
if fields["sp_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["sp_worlds"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt_legacy(selected)
if event.type == "DCL" then
world_doubleclick = true
end
if event.type == "CHG" and selected ~= nil then
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(selected))
return true
end
end
if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
return true
end
if fields["cb_creative_mode"] then
core.settings:set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
return true
end
if fields["cb_enable_damage"] then
core.settings:set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
return true
end
if fields["cb_server"] then
core.settings:set("enable_server", fields["cb_server"])
return true
end
if fields["cb_server_announce"] then
core.settings:set("server_announce", fields["cb_server_announce"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
return true
end
if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
local enter_key_duration = core.get_us_time() - this.dlg_create_world_closed_at
if world_doubleclick and enter_key_duration <= 200000 then -- 200 ms
this.dlg_create_world_closed_at = 0
return true
end
local selected = core.get_textlist_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected == nil or gamedata.selected_world == 0 then
gamedata.errormessage =
fgettext_ne("No world created or selected!")
return true
end
-- Update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
local game_obj
if world then
game_obj = pkgmgr.find_by_gameid(world.gameid)
core.settings:set("menu_last_game", game_obj.id)
end
local disabled_settings = get_disabled_settings(game_obj)
for k, _ in pairs(valid_disabled_settings) do
local v = disabled_settings[k]
if v ~= nil then
if k == "enable_server" and v == true then
error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
end
core.settings:set_bool(k, disabled_settings[k])
end
end
if core.settings:get_bool("enable_server") then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
core.settings:set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
core.settings:set("bind_address",fields["te_serveraddr"])
end
else
gamedata.singleplayer = true
end
core.start()
return true
end
if fields["world_create"] ~= nil then
this.dlg_create_world_closed_at = 0
local create_world_dlg = create_create_world_dlg()
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
mm_game_theme.update("singleplayer", current_game())
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and
selected <= menudata.worldlist:size() then
local world = menudata.worldlist:get_list()[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
this:hide()
delete_world_dlg:show()
mm_game_theme.update("singleplayer",current_game())
end
end
return true
end
if fields["world_configure"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil then
local configdialog =
create_configure_world_dlg(
menudata.worldlist:get_raw_index(selected))
if (configdialog ~= nil) then
configdialog:set_parent(this)
this:hide()
configdialog:show()
mm_game_theme.update("singleplayer",current_game())
end
end
return true
end
end
local function on_change(type, old_tab, new_tab)
if (type == "ENTER") then
local game = current_game()
if game then
apply_game(game)
end
if singleplayer_refresh_gamebar() then
ui.find_by_name("game_button_bar"):show()
end
else
menudata.worldlist:set_filtercriteria(nil)
local gamebar = ui.find_by_name("game_button_bar")
if gamebar then
gamebar:hide()
end
core.set_topleft_text("")
-- If new_tab is nil, a dialog is being shown; avoid resetting the theme
if new_tab then
mm_game_theme.update(new_tab,nil)
end
end
end
--------------------------------------------------------------------------------
return {
name = "local",
caption = fgettext("Start Game"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}