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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="RimPocalyse"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
PlayerResources="res://player_resources.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/layer_3="enemy"
window/layer_2="player"
window/layer_1="world"
window/canvas_textures/default_texture_filter=0
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg", "res://addons/imrp/plugin.cfg", "res://addons/inventory-system/plugin.cfg")
[gui]
theme/custom="res://assets/styles/default_theme.tres"
[input]
primary_select={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(325, 54),"global_position":Vector2(333, 138),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
secondary_select={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(144, 42),"global_position":Vector2(152, 126),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="world"
2d_physics/layer_2="player"
2d_physics/layer_3="enemy"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
limits/global_shader_variables/buffer_size=16384