forked from membase/ep-engine
/
dispatcher.hh
295 lines (250 loc) · 6.87 KB
/
dispatcher.hh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/* -*- Mode: C++; tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*- */
#ifndef DISPATCHER_HH
#define DISPATCHER_HH
#include <stdexcept>
#include <queue>
#include "common.hh"
#include "locks.hh"
#include "priority.hh"
class Dispatcher;
/**
* States a task may be in.
*/
enum task_state {
task_dead, //!< The task is dead and should not be executed
task_running //!< The task is running
};
/**
* States the dispatcher may be in.
*/
enum dispatcher_state {
dispatcher_running, //!< The dispatcher is running
dispatcher_stopping, //!< The dispatcher is shutting down
dispatcher_stopped //!< The dispatcher has shut down
};
class Task;
typedef shared_ptr<Task> TaskId;
/**
* Code executed when the dispatcher is ready to do your work.
*/
class DispatcherCallback {
public:
virtual ~DispatcherCallback() {}
/**
* Perform my task.
*
* @param d the dispatcher running this task
* @param t the task
*
* @return true if the task should run again
*/
virtual bool callback(Dispatcher &d, TaskId t) = 0;
//! Print a human-readable description of this callback.
virtual std::string description() = 0;
};
class CompareTasksByDueDate;
class CompareTasksByPriority;
/**
* Tasks managed by the dispatcher.
*/
class Task {
friend class CompareTasksByDueDate;
friend class CompareTasksByPriority;
public:
~Task() { }
private:
Task(shared_ptr<DispatcherCallback> cb, int p, double sleeptime=0, bool isDaemon=true) :
name(cb->description()), callback(cb), priority(p),
state(task_running), isDaemonTask(isDaemon) {
snooze(sleeptime);
}
Task(const Task &task) {
priority = task.priority;
state = task_running;
callback = task.callback;
isDaemonTask = task.isDaemonTask;
}
void snooze(const double secs) {
LockHolder lh(mutex);
gettimeofday(&waketime, NULL);
advance_tv(waketime, secs);
}
bool run(Dispatcher &d, TaskId t) {
return callback->callback(d, t);
}
void cancel() {
LockHolder lh(mutex);
state = task_dead;
}
friend class Dispatcher;
std::string name;
struct timeval waketime;
shared_ptr<DispatcherCallback> callback;
int priority;
enum task_state state;
Mutex mutex;
bool isDaemonTask;
};
/**
* Order tasks by their ready date.
*/
class CompareTasksByDueDate {
public:
// true if t1 is before t2
bool operator()(TaskId t1, TaskId t2) {
return less_tv(t2->waketime, t1->waketime);
}
};
/**
* Order tasks by their priority.
*/
class CompareTasksByPriority {
public:
bool operator()(TaskId t1, TaskId t2) {
return t1->priority > t2->priority;
}
};
/**
* Snapshot of the state of a dispatcher.
*/
class DispatcherState {
public:
DispatcherState(const std::string &name,
enum dispatcher_state st,
hrtime_t start, bool running)
: taskName(name), state(st), taskStart(start),
running_task(running) {}
/**
* Get the name of the current dispatcher state.
*/
const char* getStateName() const {
const char *rv = NULL;
switch(state) {
case dispatcher_stopped: rv = "dispatcher_stopped"; break;
case dispatcher_running: rv = "dispatcher_running"; break;
case dispatcher_stopping: rv = "dispatcher_stopping"; break;
}
return rv;
}
/**
* Get the time the current task started.
*/
hrtime_t getTaskStart() const { return taskStart; }
/**
* Get the name of the currently running task.
*/
const std::string getTaskName() const { return taskName; }
/**
* True if the dispatcher is currently running a task.
*/
bool isRunningTask() const { return running_task; }
private:
const std::string taskName;
const enum dispatcher_state state;
const hrtime_t taskStart;
const bool running_task;
};
/**
* Schedule and run tasks in another thread.
*/
class Dispatcher {
public:
Dispatcher() : state(dispatcher_running) {
noTask();
}
~Dispatcher() {
stop();
}
/**
* Schedule a job to run.
*
* @param callback a shared_ptr to the callback to run
* @param outtid an output variable that will receive the task ID (may be NULL)
* @param priority job priority instance that defines a job's priority
* @param sleeptime how long (in seconds) to wait before starting the job
* @param isDaemon a flag indicating if a task is daemon or not
*/
void schedule(shared_ptr<DispatcherCallback> callback,
TaskId *outtid,
const Priority &priority, double sleeptime=0, bool isDaemon=true);
/**
* Wake up the given task.
*
* @param task the task to wake up
* @param outtid a newly assigned task ID (may be NULL)
*/
void wake(TaskId task, TaskId *outtid);
/**
* Start this dispatcher's thread.
*/
void start();
/**
* Stop this dispatcher.
*/
void stop();
/**
* Dispatcher's main loop. Don't run this.
*/
void run();
/**
* Delay a task.
*
* @param t the task to delay
* @param sleeptime how long to delay the task
*/
void snooze(TaskId t, double sleeptime) {
t->snooze(sleeptime);
}
/**
* Cancel a task.
*/
void cancel(TaskId t) {
t->cancel();
}
/**
* Get the name of the currently executing task.
*/
std::string getCurrentTaskName() { return taskDesc; }
/**
* Get the state of the dispatcher.
*/
enum dispatcher_state getState() { return state; }
DispatcherState getDispatcherState() {
return DispatcherState(taskDesc, state, taskStart, running_task);
}
private:
void noTask() {
taskDesc = "none";
}
void reschedule(TaskId task) {
// If the task is already in the queue it'll get run twice
LockHolder lh(mutex);
futureQueue.push(task);
}
/**
* Complete all the non-daemon tasks before stopping the dispatcher
*/
void completeNonDaemonTasks();
/**
* Move all tasks that are ready for execution into the "ready"
* priority queue.
*/
void moveReadyTasks();
//! True if there are no tasks scheduled.
bool empty() { return readyQueue.empty() && futureQueue.empty(); }
//! Get the next task.
TaskId nextTask();
//! Remove the next task.
void popNext();
std::string taskDesc;
pthread_t thread;
SyncObject mutex;
std::priority_queue<TaskId, std::deque<TaskId >,
CompareTasksByPriority> readyQueue;
std::priority_queue<TaskId, std::deque<TaskId >,
CompareTasksByDueDate> futureQueue;
enum dispatcher_state state;
hrtime_t taskStart;
bool running_task;
};
#endif