-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
205 lines (175 loc) · 5.69 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
'use strict';
// Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const name0El = document.getElementById('name--0');
const name1El = document.getElementById('name--1');
const score0El = document.getElementById('score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceAllEl = document.querySelectorAll('.dice');
const dice0El = document.querySelector('.dice--0');
const dice1El = document.querySelector('.dice--1');
const dice2El = document.querySelector('.dice--2');
const btnNew = document.querySelectorAll('.btn--new');
const btnAI = document.querySelector('.btn--ai');
const btnBig = document.querySelector('.btn--big');
const btnSmall = document.querySelector('.btn--small');
const modal = document.querySelector('.rule-modal');
const overlay = document.querySelector('.rule-overlay');
const btnOpenRule = document.querySelector('.btn--rule');
const btnCloseRule = document.querySelector('.close-modal');
let dices,
dicesAll,
activePlayer,
isAIRunning,
playerActiveEl,
scoreActiveEl,
currentActiveEl;
// Init function
const init = function () {
name0El.textContent = 'Player 1';
name1El.textContent = 'Player 2';
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = '...';
current1El.textContent = '...';
dices = [0, 0, 0];
dicesAll = 0;
activePlayer = 0;
isAIRunning = false;
playerActiveEl = document.querySelector('.player--0');
scoreActiveEl = score0El;
currentActiveEl = current0El;
btnBig.classList.remove('hidden');
btnSmall.classList.remove('hidden');
btnAI.classList.remove('hidden');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
for (let i = 0; i < dices.length; i++) {
diceAllEl[i].classList.add('hidden');
}
};
init();
// Reset current score function
const resetCurrent = function () {
document.getElementById(
`current--${Number(!Boolean(activePlayer))}`
).textContent = '...';
};
// Switching function
const switchPlayer = function () {
activePlayer = activePlayer === 0 ? 1 : 0;
playerActiveEl = document.querySelector(`.player--${activePlayer}`);
scoreActiveEl = document.getElementById(`score--${activePlayer}`);
currentActiveEl = document.getElementById(`current--${activePlayer}`);
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
// Dices generator function
const dicesGenerator = function () {
for (let i = 0; i < dices.length; i++) {
dices[i] = Math.trunc(Math.random() * 6) + 1;
dicesAll += dices[i];
diceAllEl[i].classList.remove('hidden');
}
dice0El.src = `img/dice-${dices[0]}.png`;
dice1El.src = `img/dice-${dices[1]}.png`;
dice2El.src = `img/dice-${dices[2]}.png`;
};
// Current winner function
const currentWinner = function () {
currentActiveEl.textContent = `${dicesAll}: WIN!`;
scoreActiveEl.textContent = Number(scoreActiveEl.textContent) + 1;
};
// Current loser function
const currentLoser = function () {
currentActiveEl.textContent = `${dicesAll}: LOSE...`;
};
// Final winner function
const winner = function () {
if (scoreActiveEl.textContent >= 10) {
playerActiveEl.classList.add('player--winner');
document.getElementById(
`name--${activePlayer}`
).textContent = `Player ${activePlayer + 1} 🎉`;
btnBig.classList.add('hidden');
btnSmall.classList.add('hidden');
btnAI.classList.add('hidden');
for (let i = 0; i < dices.length; i++) {
diceAllEl[i].classList.add('hidden');
}
} else {
switchPlayer();
}
};
// Open and close modal function
const openModal = function () {
modal.classList.remove('hidden');
overlay.classList.remove('hidden');
};
const closeModal = function () {
modal.classList.add('hidden');
overlay.classList.add('hidden');
};
// Sleep function
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
//////////////////////////////////////////////////////
// Big button (>= 11)
btnBig.addEventListener('click', function () {
dicesGenerator();
resetCurrent();
if (dicesAll >= 11) {
currentWinner();
winner();
} else {
currentLoser();
switchPlayer();
}
dicesAll = 0;
});
// Small button (<= 10)
btnSmall.addEventListener('click', function () {
dicesGenerator();
resetCurrent();
if (dicesAll <= 10) {
currentWinner();
winner();
} else {
currentLoser();
switchPlayer();
}
dicesAll = 0;
});
// New button
for (let i = 0; i < btnNew.length; i++) {
btnNew[i].addEventListener('click', init);
}
// Rule button
btnOpenRule.addEventListener('click', openModal);
btnCloseRule.addEventListener('click', closeModal);
overlay.addEventListener('click', closeModal);
document.addEventListener('keydown', function (e) {
if (e.key === 'Escape' && !modal.classList.contains('hidden')) {
closeModal();
}
});
// AI button
btnAI.addEventListener('click', async function () {
isAIRunning = true;
btnBig.classList.add('hidden');
btnSmall.classList.add('hidden');
btnAI.classList.add('hidden');
while (scoreActiveEl.textContent < 10 && isAIRunning) {
if (Math.random() >= 0.5) {
btnBig.click();
await sleep(500);
} else {
btnSmall.click();
await sleep(500);
}
}
});