forked from apache/beam
/
min_switch.go
138 lines (122 loc) · 2.3 KB
/
min_switch.go
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// File generated by specialize. Do not edit.
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package stats
import (
"fmt"
"reflect"
)
func findMinFn(t reflect.Type) interface{} {
switch t.String() {
case "int":
return minIntFn
case "int8":
return minInt8Fn
case "int16":
return minInt16Fn
case "int32":
return minInt32Fn
case "int64":
return minInt64Fn
case "uint":
return minUintFn
case "uint8":
return minUint8Fn
case "uint16":
return minUint16Fn
case "uint32":
return minUint32Fn
case "uint64":
return minUint64Fn
case "float32":
return minFloat32Fn
case "float64":
return minFloat64Fn
default:
panic(fmt.Sprintf("Unexpected number type: %v", t))
}
}
func minIntFn(x, y int) int {
if x < y {
return x
}
return y
}
func minInt8Fn(x, y int8) int8 {
if x < y {
return x
}
return y
}
func minInt16Fn(x, y int16) int16 {
if x < y {
return x
}
return y
}
func minInt32Fn(x, y int32) int32 {
if x < y {
return x
}
return y
}
func minInt64Fn(x, y int64) int64 {
if x < y {
return x
}
return y
}
func minUintFn(x, y uint) uint {
if x < y {
return x
}
return y
}
func minUint8Fn(x, y uint8) uint8 {
if x < y {
return x
}
return y
}
func minUint16Fn(x, y uint16) uint16 {
if x < y {
return x
}
return y
}
func minUint32Fn(x, y uint32) uint32 {
if x < y {
return x
}
return y
}
func minUint64Fn(x, y uint64) uint64 {
if x < y {
return x
}
return y
}
func minFloat32Fn(x, y float32) float32 {
if x < y {
return x
}
return y
}
func minFloat64Fn(x, y float64) float64 {
if x < y {
return x
}
return y
}