ModernGL
Context.buffer(data=None, reserve=0, dynamic=False) -> Buffer
Buffer
access(size=-1, offset=0, readonly=False) -> BufferAccess
read(size=-1, offset=0) -> bytes
read_into(buffer, size=-1, offset=0, write_offset=0)
write(data, offset=0)
orphan()
bind_to_uniform_block(binding=0)
bind_to_storage_buffer(binding=0)
ModernGL.BufferAccess
open()
close()
read(size=-1, offset=0) -> bytes
read_into(buffer, size=-1, offset=0, write_offset=0)
write(data, offset=0)